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{ "id" : 5 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "向敌人发出挑衅,增加自己受到攻击的几率,并略微提升敏捷" , "effects" : [ { "code" : 21 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 292 , "message1" : "使用了%1! " , "message2" : "挑衅!" , "mpCost" : 0 , "name" : "挑衅" , "note" : "<SF_SkillUpdate: tx, 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
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{ "id" : 9 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "朴素实在的四连击,随机攻击四个敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "朴实的四连击" , "mpCost" : 0 , "name" : "朴实的四连击" , "note" : "<SF_SkillUpdate: pxslj, 2>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
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{ "id" : 11 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "替血量最少的队友抵挡一次攻击" , "effects" : [ { "code" : 21 , "dataId" : 153 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "掩护I" , "note" : "<SF_SkillUpdate: yh, 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 12 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "替血量最少的队友抵挡一次攻击,且自身进入防御姿态" , "effects" : [ { "code" : 21 , "dataId" : 153 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "掩护II" , "note" : "<SF_SkillUpdate: yh, 2>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 13 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "替血量最少的队友抵挡一次攻击,自身进入防御姿态且物理防御大幅增加" , "effects" : [ { "code" : 21 , "dataId" : 153 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 142 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "掩护III" , "note" : "<SF_SkillUpdate: yh, 3>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
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{ "id" : 15 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(3.5*(b.mhp-b.hp)/b.mhp)*(a.atk * 2.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "向敌人发动致命一击,敌人血量比例越低伤害越高" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "致命一击" , "mpCost" : 0 , "name" : "致命一击II" , "note" : "<SF_SkillUpdate: zmyj, 2>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -20 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 16 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "700+(4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2.4 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "向敌人发动致命一击,敌人血量比例越低伤害越高,必中" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "致命一击" , "mpCost" : 12 , "name" : "致命一击III" , "note" : "<SF_SkillUpdate: zmyj, 3>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 17 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力, 但自己也会受到幽能的侵蚀持续损失HP" , "effects" : [ { "code" : 21 , "dataId" : 11 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 35 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "幽能强化" , "mpCost" : 0 , "name" : "幽能强化I" , "note" : "<SF_SkillUpdate: ynqh, 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 18 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力,身体适应后自身不再受到幽能侵蚀" , "effects" : [ { "code" : 21 , "dataId" : 11 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "幽能强化" , "mpCost" : 0 , "name" : "幽能强化II" , "note" : "<SF_SkillUpdate: ynqh, 2>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 19 , "animationId" : 93 , "damage" : { "critical" : false , "elementId" : 13 , "formula" : "1500+a.atk * 3*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "使用审查官配枪进行射击,必中。但由于其使用的次级幽能会侵蚀身体,导致只能低功率使用,且不能连续使用" , "effects" : [ { "code" : 44 , "dataId" : 5 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "配枪射击" , "mpCost" : 0 , "name" : "配枪射击(低功率)" , "note" : "<SF_SkillUpdate: pqsj, 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 20 , "animationId" : 93 , "damage" : { "critical" : false , "elementId" : 13 , "formula" : "3000+a.atk * 4.5*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "使用审查官配枪进行射击,必中。但由于其使用的次级幽能会侵蚀身体,导致只能半功率使用,且不能连续使用" , "effects" : [ { "code" : 44 , "dataId" : 5 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "配枪射击" , "mpCost" : 0 , "name" : "配枪射击(半功率)" , "note" : "<SF_SkillUpdate: pqsj, 2>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
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{ "id" : 57 , "animationId" : 26 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "1+(a.mat * 2 - b.mde)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "强化的寒风技能,伤害更高,几率附加【冰冻】,可以解除部分迷雾类技能" , "effects" : [ { "code" : 21 , "dataId" : 61 , "value1" : 0.65 , "value2" : 0 } , { "code" : 22 , "dataId" : 169 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 65 , "message1" : "施放了%1! " , "message2" : "深寒风息" , "mpCost" : 18 , "name" : "深寒风息" , "note" : "<SF_SkillUpdate: hf, 2>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 58 , "animationId" : 26 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "1+1.5*(a.mat * 2 - b.mde)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "二次强化的寒风技能,伤害更高,几率附加冰冻,可以解除所有迷雾类技能" , "effects" : [ { "code" : 21 , "dataId" : 61 , "value1" : 0.8 , "value2" : 0 } , { "code" : 22 , "dataId" : 169 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 171 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 65 , "message1" : "施放了%1! " , "message2" : "极寒冻气" , "mpCost" : 30 , "name" : "极寒冻气" , "note" : "<SF_SkillUpdate: hf, 3>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
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{ "id" : 60 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "强化的黑雾技能, 遮蔽能力被强化, 且队友在迷雾中暴击率增加10%" , "effects" : [ { "code" : 21 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 69 , "message1" : "施放了%1! " , "message2" : "黑色迷雾" , "mpCost" : 5 , "name" : "魍魉暗雾" , "note" : "<SF_SkillUpdate: hsmw, 2>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
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