|
|
|
|
//=============================================================================
|
|
|
|
|
// Yanfly Engine Plugins - Quest Journal Extension - Map Quest Window
|
|
|
|
|
// YEP_X_MapQuestWindow.js
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
var Imported = Imported || {};
|
|
|
|
|
Imported.YEP_X_MapQuestWindow = true;
|
|
|
|
|
|
|
|
|
|
var Yanfly = Yanfly || {};
|
|
|
|
|
Yanfly.AMQW = Yanfly.AMQW || {};
|
|
|
|
|
Yanfly.AMQW.version = 1.01;
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
/*:
|
|
|
|
|
* @plugindesc YEP任务活动窗口-扩展
|
|
|
|
|
* @author Yanfly Engine Plugins 汉化:硕明云书
|
|
|
|
|
*
|
|
|
|
|
* @help
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* 注意
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* 此插件需要任务日志系统插件才能正常使用!
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* 说明
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* 自动换行目标
|
|
|
|
|
* - For those with YEP_MessageCore.js installed, you can set whether or not
|
|
|
|
|
* you want the objectives to be word wrapped. Enabling this would set quest
|
|
|
|
|
* objectives to become word wrapped and disabling it would not.
|
|
|
|
|
*
|
|
|
|
|
* Default Show
|
|
|
|
|
* - This will determine if you want this window to appear by default or not.
|
|
|
|
|
* This will have no bearing on the player's Options menu command, but it will
|
|
|
|
|
* allow you to disable the Active Map Quest Window from the mechanical-driven
|
|
|
|
|
* side of the game.
|
|
|
|
|
*
|
|
|
|
|
* ---
|
|
|
|
|
*
|
|
|
|
|
* Window Settings
|
|
|
|
|
* - If you wish to customize the category window, you can adjust the various
|
|
|
|
|
* settings here to adjust its properties. However, keep in mind that unless
|
|
|
|
|
* you are familiar with JavaScript, you can make errors here that can make the
|
|
|
|
|
* windows not work in your game.
|
|
|
|
|
*
|
|
|
|
|
* X: Graphics.boxWidth - width
|
|
|
|
|
* Y: 0
|
|
|
|
|
* Scale: 0.50
|
|
|
|
|
* Width: Graphics.boxWidth / 3
|
|
|
|
|
* Line Height: 36
|
|
|
|
|
* Font Face: GameFont
|
|
|
|
|
* Font Size: 28
|
|
|
|
|
* Standard Padding: 18
|
|
|
|
|
* Text Padding: 6
|
|
|
|
|
* Standard Opacity: 255
|
|
|
|
|
* Back Opacity: 192
|
|
|
|
|
* Window Skin: Window
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Plugin Commands
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* You can use the following plugin commands to change the behavior of the
|
|
|
|
|
* Map Quest Window.
|
|
|
|
|
*
|
|
|
|
|
* Plugin Commands:
|
|
|
|
|
*
|
|
|
|
|
* SetActiveQuest x
|
|
|
|
|
* - Sets the active quest to x.
|
|
|
|
|
*
|
|
|
|
|
* RefreshActiveQuestWindow
|
|
|
|
|
* - Refreshes the map quest window.
|
|
|
|
|
*
|
|
|
|
|
* ShowActiveQuestWindow
|
|
|
|
|
* HideActiveQuestWindow
|
|
|
|
|
* - Changes the Active Map Quest Window to be visible/hidden. This will not
|
|
|
|
|
* override the player's Options Menu's setting to hide the window.
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Options Core Settings - Adding the New Options
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* If you are using YEP_OptionsCore.js, you can add a new Option using this
|
|
|
|
|
* plugin. Here's the following code/parameter settings you can use with it.
|
|
|
|
|
*
|
|
|
|
|
* ---------
|
|
|
|
|
* Settings:
|
|
|
|
|
* ---------
|
|
|
|
|
*
|
|
|
|
|
* Name:
|
|
|
|
|
* \i[87]Quest Window
|
|
|
|
|
*
|
|
|
|
|
* Help Description:
|
|
|
|
|
* Show a window displaying the currently active
|
|
|
|
|
* quest on the screen while exploring.
|
|
|
|
|
*
|
|
|
|
|
* Symbol:
|
|
|
|
|
* mapQuestWindow
|
|
|
|
|
*
|
|
|
|
|
* Show/Hide:
|
|
|
|
|
* show = Imported.YEP_X_MapQuestWindow;
|
|
|
|
|
*
|
|
|
|
|
* Enable:
|
|
|
|
|
* enabled = true;
|
|
|
|
|
*
|
|
|
|
|
* Ext:
|
|
|
|
|
* ext = 0;
|
|
|
|
|
*
|
|
|
|
|
* ----------
|
|
|
|
|
* Functions:
|
|
|
|
|
* ----------
|
|
|
|
|
*
|
|
|
|
|
* Make Option Code:
|
|
|
|
|
* this.addCommand(name, symbol, enabled, ext);
|
|
|
|
|
*
|
|
|
|
|
* Draw Option Code:
|
|
|
|
|
* var rect = this.itemRectForText(index);
|
|
|
|
|
* var statusWidth = this.statusWidth();
|
|
|
|
|
* var titleWidth = rect.width - statusWidth;
|
|
|
|
|
* this.resetTextColor();
|
|
|
|
|
* this.changePaintOpacity(this.isCommandEnabled(index));
|
|
|
|
|
* this.drawOptionsName(index);
|
|
|
|
|
* this.drawOptionsOnOff(index);
|
|
|
|
|
*
|
|
|
|
|
* Process OK Code:
|
|
|
|
|
* var index = this.index();
|
|
|
|
|
* var symbol = this.commandSymbol(index);
|
|
|
|
|
* var value = this.getConfigValue(symbol);
|
|
|
|
|
* this.changeValue(symbol, !value);
|
|
|
|
|
*
|
|
|
|
|
* Cursor Right Code:
|
|
|
|
|
* var index = this.index();
|
|
|
|
|
* var symbol = this.commandSymbol(index);
|
|
|
|
|
* var value = this.getConfigValue(symbol);
|
|
|
|
|
* this.changeValue(symbol, true);
|
|
|
|
|
*
|
|
|
|
|
* Cursor Left Code:
|
|
|
|
|
* var index = this.index();
|
|
|
|
|
* var symbol = this.commandSymbol(index);
|
|
|
|
|
* var value = this.getConfigValue(symbol);
|
|
|
|
|
* this.changeValue(symbol, false);
|
|
|
|
|
*
|
|
|
|
|
* Default Config Code:
|
|
|
|
|
* // Empty. Provided by this plugin.
|
|
|
|
|
*
|
|
|
|
|
* Save Config Code:
|
|
|
|
|
* // Empty. Provided by this plugin.
|
|
|
|
|
*
|
|
|
|
|
* Load Config Code:
|
|
|
|
|
* // Empty. Provided by this plugin.
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Changelog
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* Version 1.01:
|
|
|
|
|
* - Compatibility update for YEP_OptionsCore.js.
|
|
|
|
|
*
|
|
|
|
|
* Version 1.00:
|
|
|
|
|
* - Finished Plugin!
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* End of Helpfile
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* @param ---Main---
|
|
|
|
|
* @default
|
|
|
|
|
*
|
|
|
|
|
* @param Window Settings
|
|
|
|
|
* @text 窗口设置
|
|
|
|
|
* @parent ---Main---
|
|
|
|
|
* @type struct<WindowSettings>
|
|
|
|
|
* @desc Adjust the properties for the map quest window here.
|
|
|
|
|
* @default {"---General---":"","Word Wrap Objectives":"true","Default Show":"true","---Window Settings---":"","X":"Graphics.boxWidth - width","Y":"0","Scale":"0.50","Width":"Graphics.boxWidth / 3","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}
|
|
|
|
|
*
|
|
|
|
|
* @param Set Active
|
|
|
|
|
* @text 设置为展示
|
|
|
|
|
* @parent ---Main---
|
|
|
|
|
* @desc Vocabulary used for the 'Set Active' option.
|
|
|
|
|
* You can use text codes.
|
|
|
|
|
* @default \i[189]开启展示
|
|
|
|
|
*
|
|
|
|
|
* @param Currently Active
|
|
|
|
|
* @text 当前展示描述
|
|
|
|
|
* @parent ---Main---
|
|
|
|
|
* @desc Vocabulary used for the 'Currently Active' option.
|
|
|
|
|
* You can use text codes.
|
|
|
|
|
* @default \i[189]已展示
|
|
|
|
|
*
|
|
|
|
|
* @param Clear Active
|
|
|
|
|
* @text 取消展示描述
|
|
|
|
|
* @parent ---Main---
|
|
|
|
|
* @desc Vocabulary used for the 'Clear Active' option.
|
|
|
|
|
* You can use text codes.
|
|
|
|
|
* @default \i[186]取消展示
|
|
|
|
|
*
|
|
|
|
|
* @param ---Options---
|
|
|
|
|
* @default
|
|
|
|
|
*
|
|
|
|
|
* @param Options Command
|
|
|
|
|
* @text 取消展示描述
|
|
|
|
|
* @parent ---Options---
|
|
|
|
|
* @desc 活动任务窗口的选项命令。
|
|
|
|
|
* @default 任务窗口
|
|
|
|
|
*
|
|
|
|
|
* @param Options Enable
|
|
|
|
|
* @text 选项启用
|
|
|
|
|
* @parent ---Options---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on Show
|
|
|
|
|
* @off Hide
|
|
|
|
|
* @desc 活动任务窗口的默认选项命令选项
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
* @param ---Automatic Updates---
|
|
|
|
|
* @text ---自动更新---
|
|
|
|
|
* @default
|
|
|
|
|
*
|
|
|
|
|
* @param Quest Add
|
|
|
|
|
* @text 任务添加
|
|
|
|
|
* @parent ---Automatic Updates---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on YES
|
|
|
|
|
* @off NO
|
|
|
|
|
* @desc Update quest window when adding a new quest? This will set
|
|
|
|
|
* the newest active quest to what was just added.
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
* @param Quest Complete
|
|
|
|
|
* @text 任务完成
|
|
|
|
|
* @parent ---Automatic Updates---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on YES
|
|
|
|
|
* @off NO
|
|
|
|
|
* @desc If currently active quest is completed, the window will
|
|
|
|
|
* set next available uncompleted quest.
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
* @param Quest Failed
|
|
|
|
|
* @text 任务失败
|
|
|
|
|
* @parent ---Automatic Updates---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on YES
|
|
|
|
|
* @off NO
|
|
|
|
|
* @desc If currently active quest is failed, the window will
|
|
|
|
|
* set next available uncompleted quest.
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
* @param Change Objectives
|
|
|
|
|
* @text 变更目标
|
|
|
|
|
* @parent ---Automatic Updates---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on YES
|
|
|
|
|
* @off NO
|
|
|
|
|
* @desc Update window when quest objectives have been changed.
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
* @param Event Update
|
|
|
|
|
* @text 事件更新
|
|
|
|
|
* @parent ---Automatic Updates---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on YES
|
|
|
|
|
* @off NO
|
|
|
|
|
* @desc Update window when switches, variables, party members,
|
|
|
|
|
* and/or items, weapons, or armors change.
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
//=============================================================================
|
|
|
|
|
/* Plugin Parameter Structure Settings
|
|
|
|
|
*=============================================================================
|
|
|
|
|
*/
|
|
|
|
|
/* ----------------------------------------------------------------------------
|
|
|
|
|
* CategoryWindow Parameter Structure
|
|
|
|
|
* ---------------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
/*~struct~WindowSettings:
|
|
|
|
|
* @param ---General---
|
|
|
|
|
* @default
|
|
|
|
|
*
|
|
|
|
|
* @param Word Wrap Objectives
|
|
|
|
|
* @text 自动换行目标
|
|
|
|
|
* @parent ---General---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on YES
|
|
|
|
|
* @off NO
|
|
|
|
|
* @desc Apply word wrap to objectives if you have YEP_MessageCore?
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
* @param Default Show
|
|
|
|
|
* @text 默认显示
|
|
|
|
|
* @parent ---General---
|
|
|
|
|
* @type boolean
|
|
|
|
|
* @on Show
|
|
|
|
|
* @off Hide
|
|
|
|
|
* @desc Show active quest window by default?
|
|
|
|
|
* @default true
|
|
|
|
|
*
|
|
|
|
|
* @param ---Window Settings---
|
|
|
|
|
* @default
|
|
|
|
|
*
|
|
|
|
|
* @param X
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 0
|
|
|
|
|
* @option Graphics.boxWidth - width
|
|
|
|
|
* @desc Formula for the window's X position.
|
|
|
|
|
* @default Graphics.boxWidth - width
|
|
|
|
|
*
|
|
|
|
|
* @param Y
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 0
|
|
|
|
|
* @option Graphics.boxHeight - height
|
|
|
|
|
* @desc Formula for the window's Y position.
|
|
|
|
|
* @default 0
|
|
|
|
|
*
|
|
|
|
|
* @param Scale
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 1.00
|
|
|
|
|
* @option 0.75
|
|
|
|
|
* @option 0.66
|
|
|
|
|
* @option 0.50
|
|
|
|
|
* @option 0.33
|
|
|
|
|
* @option 0.25
|
|
|
|
|
* @desc Scale the window smaller?
|
|
|
|
|
* @default 0.50
|
|
|
|
|
*
|
|
|
|
|
* @param Width
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option Graphics.boxWidth
|
|
|
|
|
* @option Graphics.boxWidth / 2
|
|
|
|
|
* @option Graphics.boxWidth / 3
|
|
|
|
|
* @option Graphics.boxWidth * 2 / 3
|
|
|
|
|
* @option Graphics.boxWidth / 4
|
|
|
|
|
* @option Graphics.boxWidth * 3 / 4
|
|
|
|
|
* @option Graphics.boxWidth / 5
|
|
|
|
|
* @option Graphics.boxWidth * 4 / 5
|
|
|
|
|
* @desc Formula for the window width.
|
|
|
|
|
* @default Graphics.boxWidth / 3
|
|
|
|
|
*
|
|
|
|
|
* @param Line Height
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type number
|
|
|
|
|
* @min 1
|
|
|
|
|
* @desc The height used for each line entry.
|
|
|
|
|
* @default 36
|
|
|
|
|
*
|
|
|
|
|
* @param Font Face
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option GameFont
|
|
|
|
|
* @option Arial
|
|
|
|
|
* @option Courier New
|
|
|
|
|
* @option SimHei
|
|
|
|
|
* @option Heiti TC
|
|
|
|
|
* @option Dotum
|
|
|
|
|
* @option AppleGothic
|
|
|
|
|
* @desc The font face used for your game.
|
|
|
|
|
* @default GameFont
|
|
|
|
|
*
|
|
|
|
|
* @param Font Size
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 20
|
|
|
|
|
* @option 28
|
|
|
|
|
* @option Window_Base.prototype.standardFontSize.call(this);
|
|
|
|
|
* @desc Formula for the standard font size.
|
|
|
|
|
* @default 28
|
|
|
|
|
*
|
|
|
|
|
* @param Standard Padding
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 0
|
|
|
|
|
* @option 10
|
|
|
|
|
* @option 18
|
|
|
|
|
* @option 24
|
|
|
|
|
* @desc Formula for the window's padding.
|
|
|
|
|
* @default 18
|
|
|
|
|
*
|
|
|
|
|
* @param Text Padding
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 0
|
|
|
|
|
* @option 6
|
|
|
|
|
* @option 12
|
|
|
|
|
* @desc Formula for the padding used before displaying text.
|
|
|
|
|
* @default 6
|
|
|
|
|
*
|
|
|
|
|
* @param Standard Opacity
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 0
|
|
|
|
|
* @option 128
|
|
|
|
|
* @option 192
|
|
|
|
|
* @option 255
|
|
|
|
|
* @desc Formula for the standard opacity used by the window.
|
|
|
|
|
* @default 255
|
|
|
|
|
*
|
|
|
|
|
* @param Back Opacity
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type combo
|
|
|
|
|
* @option 0
|
|
|
|
|
* @option 128
|
|
|
|
|
* @option 192
|
|
|
|
|
* @option 255
|
|
|
|
|
* @desc Formula for the opacity used by the window.
|
|
|
|
|
* @default 192
|
|
|
|
|
*
|
|
|
|
|
* @param Window Skin
|
|
|
|
|
* @parent ---Window Settings---
|
|
|
|
|
* @type file
|
|
|
|
|
* @dir img/system/
|
|
|
|
|
* @desc Window skin used.
|
|
|
|
|
* @default Window
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
if (Imported.YEP_QuestJournal) {
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Parameter Variables
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.Parameters = PluginManager.parameters('YEP_X_MapQuestWindow');
|
|
|
|
|
Yanfly.Param = Yanfly.Param || {};
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.MQWSettings =
|
|
|
|
|
JSON.parse(Yanfly.Parameters['Window Settings']);
|
|
|
|
|
Yanfly.Param.MQWSetActive = String(Yanfly.Parameters['Set Active']);
|
|
|
|
|
Yanfly.Param.MQWCurActive = String(Yanfly.Parameters['Currently Active']);
|
|
|
|
|
Yanfly.Param.MQWClearActive = String(Yanfly.Parameters['Clear Active']);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.MQWOptionCmd = String(Yanfly.Parameters['Options Command']);
|
|
|
|
|
Yanfly.Param.MQWOptionSetting = eval(Yanfly.Parameters['Options Enable']);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.MQWAddQuest = eval(Yanfly.Parameters['Quest Add']);
|
|
|
|
|
Yanfly.Param.MQWQuestComplete = eval(Yanfly.Parameters['Quest Complete']);
|
|
|
|
|
Yanfly.Param.MQWQuestFailed = eval(Yanfly.Parameters['Quest Failed']);
|
|
|
|
|
Yanfly.Param.MQWChangeObj = eval(Yanfly.Parameters['Change Objectives']);
|
|
|
|
|
Yanfly.Param.MQWEventUpdate = eval(Yanfly.Parameters['Event Update']);
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// ConfigManager
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.getDefaultMapQuestWindowOption = function() {
|
|
|
|
|
if (Yanfly.Param.MQWOptionSetting) {
|
|
|
|
|
return true;
|
|
|
|
|
} else {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
ConfigManager.mapQuestWindow = Yanfly.getDefaultMapQuestWindowOption();
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.ConfigManager_makeData = ConfigManager.makeData;
|
|
|
|
|
ConfigManager.makeData = function() {
|
|
|
|
|
var config = Yanfly.AMQW.ConfigManager_makeData.call(this);
|
|
|
|
|
config.mapQuestWindow = this.mapQuestWindow;
|
|
|
|
|
return config;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.ConfigManager_applyData = ConfigManager.applyData;
|
|
|
|
|
ConfigManager.applyData = function(config) {
|
|
|
|
|
Yanfly.AMQW.ConfigManager_applyData.call(this, config);
|
|
|
|
|
this.mapQuestWindow = this.readConfigMapQuestWindow(config, 'mapQuestWindow');
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
ConfigManager.readConfigMapQuestWindow = function(config, name) {
|
|
|
|
|
var value = config[name];
|
|
|
|
|
if (value !== undefined) {
|
|
|
|
|
return value;
|
|
|
|
|
} else {
|
|
|
|
|
return Yanfly.getDefaultMapQuestWindowOption();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Game_System
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_initialize = Game_System.prototype.initialize;
|
|
|
|
|
Game_System.prototype.initialize = function() {
|
|
|
|
|
Yanfly.AMQW.Game_System_initialize.call(this);
|
|
|
|
|
this.initMapQuestWindowSettings();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_System.prototype.initMapQuestWindowSettings = function() {
|
|
|
|
|
this._showMapQuestWindow =
|
|
|
|
|
eval(Yanfly.Param.MQWSettings['Default Show'] || 'true');
|
|
|
|
|
this._activeQuestId = 0;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_System.prototype.isShowMapQuestWindow = function() {
|
|
|
|
|
if (this._showMapQuestWindow === undefined) this.initMapQuestWindowSettings();
|
|
|
|
|
return this._showMapQuestWindow;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_System.prototype.setShowMapQuestWindow = function(value) {
|
|
|
|
|
if (this._showMapQuestWindow === undefined) this.initMapQuestWindowSettings();
|
|
|
|
|
this._showMapQuestWindow = value;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_System.prototype.getActiveQuestId = function() {
|
|
|
|
|
if (this._activeQuestId === undefined) this.initMapQuestWindowSettings();
|
|
|
|
|
return this._activeQuestId;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_System.prototype.setActiveQuestId = function(questId) {
|
|
|
|
|
if (this._activeQuestId === undefined) this.initMapQuestWindowSettings();
|
|
|
|
|
if (questId === 0 || $dataQuests[questId]) this._activeQuestId = questId;
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_System.prototype.refreshActiveQuestWindow = function() {
|
|
|
|
|
if (SceneManager._scene instanceof Scene_Map) {
|
|
|
|
|
SceneManager._scene.refreshActiveQuestWindow();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (Yanfly.Param.MQWAddQuest) {
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questAdd = Game_System.prototype.questAdd;
|
|
|
|
|
Game_System.prototype.questAdd = function(questId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questAdd.call(this, questId);
|
|
|
|
|
this.setActiveQuestId(questId);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}; // Yanfly.Param.MQWAddQuest
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questRemove = Game_System.prototype.questRemove;
|
|
|
|
|
Game_System.prototype.questRemove = function(questId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questRemove.call(this, questId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.setActiveQuestId(0);
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_System.prototype.setNextAvailableQuestActive = function(condition) {
|
|
|
|
|
if (condition) {
|
|
|
|
|
var questId = this.getQuestsAvailable()[0];
|
|
|
|
|
if (questId) {
|
|
|
|
|
this.setActiveQuestId(questId);
|
|
|
|
|
} else {
|
|
|
|
|
this.setActiveQuestId(0);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this.setActiveQuestId(0);
|
|
|
|
|
}
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questSetCompleted =
|
|
|
|
|
Game_System.prototype.questSetCompleted;
|
|
|
|
|
Game_System.prototype.questSetCompleted = function(questId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questSetCompleted.call(this, questId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.setNextAvailableQuestActive(Yanfly.Param.MQWQuestComplete);
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questSetFailed =
|
|
|
|
|
Game_System.prototype.questSetFailed;
|
|
|
|
|
Game_System.prototype.questSetFailed = function(questId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questSetFailed.call(this, questId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.setNextAvailableQuestActive(Yanfly.Param.MQWQuestComplete);
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (Yanfly.Param.MQWChangeObj) {
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesShow =
|
|
|
|
|
Game_System.prototype.questObjectivesShow;
|
|
|
|
|
Game_System.prototype.questObjectivesShow = function(questId, objId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesShow.call(this, questId, objId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesHide =
|
|
|
|
|
Game_System.prototype.questObjectivesHide;
|
|
|
|
|
Game_System.prototype.questObjectivesHide = function(questId, objId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesHide.call(this, questId, objId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesNormal =
|
|
|
|
|
Game_System.prototype.questObjectivesNormal;
|
|
|
|
|
Game_System.prototype.questObjectivesNormal = function(questId, objId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesNormal.call(this, questId, objId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesComplete =
|
|
|
|
|
Game_System.prototype.questObjectivesComplete;
|
|
|
|
|
Game_System.prototype.questObjectivesComplete = function(questId, objId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesComplete.call(this, questId, objId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesFail =
|
|
|
|
|
Game_System.prototype.questObjectivesFail;
|
|
|
|
|
Game_System.prototype.questObjectivesFail = function(questId, objId) {
|
|
|
|
|
Yanfly.AMQW.Game_System_questObjectivesFail.call(this, questId, objId);
|
|
|
|
|
if (this.getActiveQuestId() === questId) {
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}; // Yanfly.Param.MQWChangeObj
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Game_Map
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
if (Yanfly.Param.MQWEventUpdate) {
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_Map_requestRefresh = Game_Map.prototype.requestRefresh;
|
|
|
|
|
Game_Map.prototype.requestRefresh = function(mapId) {
|
|
|
|
|
Yanfly.AMQW.Game_Map_requestRefresh.call(this, mapId);
|
|
|
|
|
if (SceneManager._scene instanceof Scene_Map) {
|
|
|
|
|
SceneManager._scene.refreshActiveQuestWindow();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}; // Yanfly.Param.MQWEventUpdate
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Game_Interpreter
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Game_Interpreter_pluginCommand =
|
|
|
|
|
Game_Interpreter.prototype.pluginCommand;
|
|
|
|
|
Game_Interpreter.prototype.pluginCommand = function(command, args) {
|
|
|
|
|
Yanfly.AMQW.Game_Interpreter_pluginCommand.call(this, command, args);
|
|
|
|
|
if (command === 'SetActiveQuest') {
|
|
|
|
|
$gameSystem.setActiveQuestId(parseInt(args[0]));
|
|
|
|
|
} else if (command === 'RefreshActiveQuestWindow') {
|
|
|
|
|
this.refreshActiveQuestWindow();
|
|
|
|
|
} else if (command === 'ShowActiveQuestWindow') {
|
|
|
|
|
$gameSystem.setShowMapQuestWindow(true);
|
|
|
|
|
} else if (command === 'HideActiveQuestWindow') {
|
|
|
|
|
$gameSystem.setShowMapQuestWindow(false);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Game_Interpreter.prototype.refreshActiveQuestWindow = function() {
|
|
|
|
|
if (SceneManager._scene instanceof Scene_Map) {
|
|
|
|
|
SceneManager._scene.refreshActiveQuestWindow();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Window_Options
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Window_Options_addGeneralOptions =
|
|
|
|
|
Window_Options.prototype.addGeneralOptions;
|
|
|
|
|
Window_Options.prototype.addGeneralOptions = function() {
|
|
|
|
|
Yanfly.AMQW.Window_Options_addGeneralOptions.call(this);
|
|
|
|
|
if (Imported.YEP_OptionsCore) return;
|
|
|
|
|
this.addCommand(Yanfly.Param.MQWOptionCmd, 'mapQuestWindow');
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Window_QuestList
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Window_QuestList_makeExtraListC =
|
|
|
|
|
Window_QuestList.prototype.makeExtraListC;
|
|
|
|
|
Window_QuestList.prototype.makeExtraListC = function() {
|
|
|
|
|
Yanfly.AMQW.Window_QuestList_makeExtraListC.call(this);
|
|
|
|
|
this.addSetActiveCommand();
|
|
|
|
|
this.addClearActiveCommand();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_QuestList.prototype.addSetActiveCommand = function() {
|
|
|
|
|
var questId = this._forcedExt;
|
|
|
|
|
if (questId === $gameSystem.getActiveQuestId()) {
|
|
|
|
|
var text = String(Yanfly.Param.MQWCurActive);
|
|
|
|
|
this.addCommand(text, 'curActive', false);
|
|
|
|
|
} else {
|
|
|
|
|
var text = String(Yanfly.Param.MQWSetActive);
|
|
|
|
|
var enable = this.canBeMadeActive(questId);
|
|
|
|
|
this.addCommand(text, 'setActive', enable);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_QuestList.prototype.canBeMadeActive = function(questId) {
|
|
|
|
|
return $gameSystem.getQuestsAvailable().contains(questId);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_QuestList.prototype.addClearActiveCommand = function() {
|
|
|
|
|
var text = String(Yanfly.Param.MQWClearActive);
|
|
|
|
|
var enable = $gameSystem.getActiveQuestId() > 0;
|
|
|
|
|
this.addCommand(text, 'clearActive', enable);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Window_MapActiveQuest
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
function Window_MapActiveQuest() {
|
|
|
|
|
this.initialize.apply(this, arguments);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype = Object.create(Window_Base.prototype);
|
|
|
|
|
Window_MapActiveQuest.prototype.constructor = Window_MapActiveQuest;
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.initialize = function() {
|
|
|
|
|
this._windowHeight = this.standardPadding() * 2 + this.lineHeight() * 2;
|
|
|
|
|
var scale = parseFloat(this.settings('Scale'));
|
|
|
|
|
var width = this.windowWidth();
|
|
|
|
|
var height = this.windowHeight();
|
|
|
|
|
var x = Math.round(eval(this.settings('X')));
|
|
|
|
|
var y = Math.round(eval(this.settings('Y')));
|
|
|
|
|
width = Math.ceil(width / scale);
|
|
|
|
|
this._allTextHeight = 0;
|
|
|
|
|
this._requestRefresh = false;
|
|
|
|
|
this._visibleCounter = 0;
|
|
|
|
|
Window_Base.prototype.initialize.call(this, x, y, width, height);
|
|
|
|
|
this.scale.x = scale;
|
|
|
|
|
this.scale.y = scale;
|
|
|
|
|
this.refresh();
|
|
|
|
|
if (!this.activeQuest()) this.visible = false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.settings = function(key) {
|
|
|
|
|
return Yanfly.Param.MQWSettings[key];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.wordWrap = function() {
|
|
|
|
|
if (!Imported.YEP_MessageCore) return false;
|
|
|
|
|
if (this._wordWrapSetting === undefined) {
|
|
|
|
|
this._wordWrapSetting = eval(this.settings('Word Wrap Objectives'));
|
|
|
|
|
}
|
|
|
|
|
return this._wordWrapSetting;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.windowWidth = function() {
|
|
|
|
|
if (this._windowWidth === undefined) {
|
|
|
|
|
this._windowWidth = Math.round(eval(this.settings('Width')));
|
|
|
|
|
}
|
|
|
|
|
return this._windowWidth;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.windowHeight = function() {
|
|
|
|
|
return this._windowHeight;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.lineHeight = function() {
|
|
|
|
|
if (this._windowLineHeight === undefined) {
|
|
|
|
|
this._windowLineHeight = parseInt(this.settings('Line Height'));
|
|
|
|
|
}
|
|
|
|
|
return this._windowLineHeight;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.standardFontFace = function() {
|
|
|
|
|
if (this._windowFontFace === undefined) {
|
|
|
|
|
this._windowFontFace = this.settings('Font Face');
|
|
|
|
|
}
|
|
|
|
|
return this._windowFontFace;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.standardFontSize = function() {
|
|
|
|
|
if (this._windowFontSize === undefined) {
|
|
|
|
|
this._windowFontSize = Math.round(eval(this.settings('Font Size')));
|
|
|
|
|
}
|
|
|
|
|
return this._windowFontSize;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.standardPadding = function() {
|
|
|
|
|
if (this._windowStandardPadding === undefined) {
|
|
|
|
|
this._windowStandardPadding =
|
|
|
|
|
Math.round(eval(this.settings('Standard Padding')));
|
|
|
|
|
}
|
|
|
|
|
return this._windowStandardPadding;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.textPadding = function() {
|
|
|
|
|
if (this._windowTextPadding === undefined) {
|
|
|
|
|
this._windowTextPadding = Math.round(eval(this.settings('Text Padding')));
|
|
|
|
|
}
|
|
|
|
|
return this._windowTextPadding;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.standardBackOpacity = function() {
|
|
|
|
|
if (this._windowBackOpacity === undefined) {
|
|
|
|
|
this._windowBackOpacity = Math.round(eval(this.settings('Back Opacity')));
|
|
|
|
|
}
|
|
|
|
|
return this._windowBackOpacity;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.loadWindowskin = function() {
|
|
|
|
|
this.windowskin = ImageManager.loadSystem(this.settings('Window Skin'));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.activeQuest = function() {
|
|
|
|
|
return $dataQuests[$gameSystem.getActiveQuestId()];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.refresh = function() {
|
|
|
|
|
this.contents.clear();
|
|
|
|
|
if (!this.activeQuest()) return;
|
|
|
|
|
this.drawQuestData();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.textWidthEx = function(text) {
|
|
|
|
|
return this.drawTextEx(text, 0, this.contents.height);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.drawHorzLine = function(y) {
|
|
|
|
|
var lineY = y;
|
|
|
|
|
this.contents.paintOpacity = 128;
|
|
|
|
|
this.contents.fillRect(0, lineY, this.contentsWidth(), 2, this.normalColor());
|
|
|
|
|
this.contents.paintOpacity = 255;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.drawQuestData = function() {
|
|
|
|
|
this.resetFontSettings();
|
|
|
|
|
this.height = Graphics.boxHeight;
|
|
|
|
|
this._windowHeight = this.height;
|
|
|
|
|
this.createContents();
|
|
|
|
|
this.drawQuestDataName();
|
|
|
|
|
this.drawHorzLine(this.lineHeight());
|
|
|
|
|
this.drawQuestDataObjectives();
|
|
|
|
|
this.height = this._allTextHeight + this.lineHeight() +
|
|
|
|
|
this.standardPadding() * 2;
|
|
|
|
|
this._windowHeight = this.height;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.drawQuestDataName = function() {
|
|
|
|
|
var text = this.activeQuest().name;
|
|
|
|
|
var ww = this.textWidthEx(text);
|
|
|
|
|
var wx = (this.contents.width - ww) / 2;
|
|
|
|
|
this.drawTextEx(text, wx, 0);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.drawQuestDataObjectives = function() {
|
|
|
|
|
var text = this.wordWrap() ? '<WordWrap>' : '';
|
|
|
|
|
var questId = this.activeQuest().id;
|
|
|
|
|
var lineData = this.activeQuest().objectives;
|
|
|
|
|
var objectives = $gameSystem.getQuestObjectives(questId);
|
|
|
|
|
var length = objectives.length;
|
|
|
|
|
var first = false;
|
|
|
|
|
for (var i = 0; i < length; ++i) {
|
|
|
|
|
var objId = objectives[i];
|
|
|
|
|
var key = $gameSystem.getQuestObjectiveStatus(questId, objId);
|
|
|
|
|
var status = $gameSystem.getQuestObjectiveStatus(questId, objId)
|
|
|
|
|
if (status !== 'Uncleared Objective') continue;
|
|
|
|
|
if (first) text += this.wordWrap() ? '<br>' : '\n';
|
|
|
|
|
first = true;
|
|
|
|
|
var fmt = Yanfly.Param.QuestDataWindow[key];
|
|
|
|
|
text += fmt.format(JSON.parse(lineData[objId]));
|
|
|
|
|
}
|
|
|
|
|
this.drawQuestTextEx(text, 0, this.lineHeight());
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.drawQuestTextEx = function(text, x, y) {
|
|
|
|
|
if (text) {
|
|
|
|
|
var textState = { index: 0, x: x, y: y, left: x };
|
|
|
|
|
textState.text = this.convertEscapeCharacters(text);
|
|
|
|
|
textState.height = this.calcTextHeight(textState, false);
|
|
|
|
|
this.resetFontSettings();
|
|
|
|
|
while (textState.index < textState.text.length) {
|
|
|
|
|
this.processCharacter(textState);
|
|
|
|
|
}
|
|
|
|
|
this._allTextHeight = textState.y - y + this.lineHeight();
|
|
|
|
|
return textState.x - x;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.update = function() {
|
|
|
|
|
this.updateRefresh();
|
|
|
|
|
Window_Base.prototype.update.call(this);
|
|
|
|
|
this.updateVisible();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.updateRefresh = function() {
|
|
|
|
|
if (this._requestRefresh) {
|
|
|
|
|
this.refresh()
|
|
|
|
|
this._requestRefresh = false;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.updateVisible = function() {
|
|
|
|
|
var visible = this.isWindowVisible();
|
|
|
|
|
if (visible && this._visibleCounter <= 0) {
|
|
|
|
|
this.visible = true;
|
|
|
|
|
} else if (visible) {
|
|
|
|
|
this._visibleCounter -= 1;
|
|
|
|
|
this.visible = false;
|
|
|
|
|
} else {
|
|
|
|
|
this._visibleCounter = 10;
|
|
|
|
|
this.visible = false;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.isWindowVisible = function() {
|
|
|
|
|
if (!ConfigManager.mapQuestWindow) return false;
|
|
|
|
|
if (!this.activeQuest()) return false;
|
|
|
|
|
if ($gameMessage.isBusy()) return false;
|
|
|
|
|
if (SceneManager.isSceneChanging()) return false;
|
|
|
|
|
return $gameSystem.isShowMapQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_MapActiveQuest.prototype.requestRefresh = function(value) {
|
|
|
|
|
this._requestRefresh = value;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Scene_Map
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Scene_Map_createAllWindows = Scene_Map.prototype.createAllWindows;
|
|
|
|
|
Scene_Map.prototype.createAllWindows = function() {
|
|
|
|
|
Yanfly.AMQW.Scene_Map_createAllWindows.call(this);
|
|
|
|
|
this.createMapQuestWindow();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Map.prototype.createMapQuestWindow = function() {
|
|
|
|
|
this._activeQuestWindow = new Window_MapActiveQuest();
|
|
|
|
|
this.addWindow(this._activeQuestWindow);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Map.prototype.refreshActiveQuestWindow = function() {
|
|
|
|
|
if (this._activeQuestWindow) this._activeQuestWindow.requestRefresh(true);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Scene_Quest
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Scene_Quest_createListWindow =
|
|
|
|
|
Scene_Quest.prototype.createListWindow;
|
|
|
|
|
Scene_Quest.prototype.createListWindow = function() {
|
|
|
|
|
Yanfly.AMQW.Scene_Quest_createListWindow.call(this);
|
|
|
|
|
this._listWindow.setHandler('setActive', this.onListSetActive.bind(this));
|
|
|
|
|
this._listWindow.setHandler('clearActive', this.onListClearActive.bind(this));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Yanfly.AMQW.Scene_Quest_isQuestExtraCommand =
|
|
|
|
|
Scene_Quest.prototype.isQuestExtraCommand;
|
|
|
|
|
Scene_Quest.prototype.isQuestExtraCommand = function() {
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Quest.prototype.onListSetActive = function() {
|
|
|
|
|
this._listWindow.activate();
|
|
|
|
|
$gameSystem.setActiveQuestId(this._listWindow.currentExt());
|
|
|
|
|
this._listWindow.refresh();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Quest.prototype.onListClearActive = function() {
|
|
|
|
|
this._listWindow.activate();
|
|
|
|
|
$gameSystem.setActiveQuestId(0);
|
|
|
|
|
this._listWindow.refresh();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// End of Main Functions
|
|
|
|
|
//=============================================================================
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
var text = '';
|
|
|
|
|
text += 'You are getting this error because you are trying to run ';
|
|
|
|
|
text += 'YEP_X_MapQuestWindow without YEP_QuestJournal. Please visit Yanfly.moe ';
|
|
|
|
|
text += 'and install YEP_QuestJournal in your game project before you can use ';
|
|
|
|
|
text += 'this plugin.';
|
|
|
|
|
console.log(text);
|
|
|
|
|
require('nw.gui').Window.get().showDevTools();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// End of File
|
|
|
|
|
//=============================================================================
|