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950 lines
33 KiB
JavaScript
950 lines
33 KiB
JavaScript
3 years ago
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//=============================================================================
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// Salted Fish Plugins - Scene Actor
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// SF_SceneActor.js
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//=============================================================================
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"use strict";
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var Imported = Imported || {};
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Imported.SF_SceneActor = true;
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var SF_Plugins = SF_Plugins || {};
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//=============================================================================
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/*:
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* @plugindesc Scene Actor
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* @author Salted Fish
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*/
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//=============================================================================
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(function () {
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var SF_SceneActor = {};
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SF_Plugins.SF_SceneActor = SF_SceneActor;
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SF_SceneActor.version = 1.0;
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// Bitmap.prototype.drawTextEx = function (text, x, y) {
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// if (text) {
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// var textState = {
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// index: 0, x: x, y: y, left: x
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// };
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// textState.text = this.convertEscapeCharacters(text);
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// } else {
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// return 0;
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// }
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// };
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// Bitmap.prototype.convertEscapeCharacters = function (text) {
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// text = text.replace(/\\/g, '\x1b');
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// text = text.replace(/\x1b\x1b/g, '\\');
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// text = text.replace(/\x1bV\[(\d+)\]/gi, function () {
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// return $gameVariables.value(parseInt(arguments[1]));
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// }.bind(this));
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// text = text.replace(/\x1bV\[(\d+)\]/gi, function () {
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// return $gameVariables.value(parseInt(arguments[1]));
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// }.bind(this));
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// text = text.replace(/\x1bN\[(\d+)\]/gi, function () {
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// return this.actorName(parseInt(arguments[1]));
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// }.bind(this));
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// text = text.replace(/\x1bP\[(\d+)\]/gi, function () {
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// return this.partyMemberName(parseInt(arguments[1]));
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// }.bind(this));
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// text = text.replace(/\x1bG/gi, TextManager.currencyUnit);
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// return text;
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// };
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Game_Actor.prototype.equipSlots = function () {
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var slots = [1, 2, 3, 4, 5, 6, 7, 7];
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slots = slots.map(function (id) { return id; });
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if (slots.length >= 2 && this.isDualWield()) {
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slots[1] = 1;
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}
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return slots;
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};
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//=============================================================================
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// Window_ActorSelect
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//=============================================================================
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function Window_ActorSelect() {
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this.initialize.apply(this, arguments);
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}
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Window_ActorSelect.prototype = Object.create(Window_Base.prototype);
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Window_ActorSelect.prototype.constructor = Window_ActorSelect;
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Window_ActorSelect.prototype._refreshBack = function () {
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// nothing to do
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}
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Window_ActorSelect.prototype._refreshFrame = function () {
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// nothing to do
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}
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Window_ActorSelect.prototype.standardPadding = function () {
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return 0;
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}
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Window_ActorSelect.prototype.initialize = function () {
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Window_Base.prototype.initialize.call(this, 0, 0, Graphics.boxWidth, Graphics.boxHeight);
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this._actorList = [];
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this._actorBitmap = {};
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for (var i = 0; i < $dataActors.length; i++) {
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if ($dataActors[i]) {
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var actor = $gameActors.actor($dataActors[i].id);
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this._actorList.push(actor);
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this._actorBitmap[actor.faceName()] = ImageManager.loadFace(actor.faceName());
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}
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}
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this._pageNumber = 0;
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this._pageSize = 12;
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this._maxPage = Math.ceil(this._actorList.length / this._pageSize);
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this._faceBackBitmap = ImageManager.loadSceneActorSelect('face_back');
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this._handler = null;
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};
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Window_ActorSelect.prototype.refresh = function () {
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this.contents.clear();
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this.drawAllItems();
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};
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Window_ActorSelect.prototype.drawAllItems = function () {
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var index = this._pageNumber * this._pageSize;
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for (var i = 0; i < this._pageSize; i++) {
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if (index < this._actorList.length) {
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this.drawItem(index);
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}
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index++;
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}
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}
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Window_ActorSelect.prototype.drawItem = function (index) {
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var actor = this._actorList[index];
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var rect = this.itemRect(index);
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this.contents.blt(this._faceBackBitmap,
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0, 0, this._faceBackBitmap.width, this._faceBackBitmap.height,
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rect.x, rect.y)
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this.drawActorFace(actor, rect.x, rect.y, rect.width, rect.width);
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this.drawActorName(actor, rect.x, rect.y + rect.width, rect.width, rect.height - rect.width);
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}
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Window_ActorSelect.prototype.drawActorFace = function (actor, x, y, width, height) {
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var faceIndex = actor.faceIndex();
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var bitmap = this._actorBitmap[actor.faceName()];
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var pw = Window_Base._faceWidth;
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var ph = Window_Base._faceHeight;
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var sx = faceIndex % 4 * pw;
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var sy = Math.floor(faceIndex / 4) * ph;
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this.contents.blt(bitmap, sx, sy, pw, ph, x, y, width, height);
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}
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Window_ActorSelect.prototype.drawActorName = function (actor, x, y, width, height) {
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this.changeTextColor(this.normalColor());
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this.contents.fontSize = 20;
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this.contents.drawText(actor.name(), x, y, width, height, 'center');
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}
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Window_ActorSelect.prototype.itemRect = function (index) {
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var rect = new Rectangle();
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var i = index - this._pageNumber * this._pageSize;
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rect.width = 124;
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rect.height = 160;
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rect.x = (i % 6) * (rect.width + 33) + 58;
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rect.y = Math.floor(i / 6) * (rect.height + 40) + 93;
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return rect;
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}
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Window_ActorSelect.prototype.maxPage = function () {
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return this._maxPage;
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}
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Window_ActorSelect.prototype.pageNumber = function () {
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return this._pageNumber;
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}
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Window_ActorSelect.prototype.setPageNumber = function (pageNumber) {
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this._pageNumber = pageNumber;
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this.refresh();
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}
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Window_ActorSelect.prototype.update = function () {
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Window_Base.prototype.update.call(this);
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if (this.isOpenAndActive()) {
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this.updateInput();
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}
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}
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Window_ActorSelect.prototype.updateInput = function () {
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if (TouchInput.isTriggered()) {
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var x = this.canvasToLocalX(TouchInput.x);
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var y = this.canvasToLocalY(TouchInput.y);
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var index = this.hitTest(x, y);
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if (index >= 0 && index < this._pageSize) {
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this.callHandler(index + this._pageNumber * this._pageSize);
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}
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}
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}
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Window_ActorSelect.prototype.hitTest = function (x, y) {
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x = x - 58;
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y = y - 93;
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if (x < 0 || y < 0) {
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return -1;
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}
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var col = Math.floor(x / (124 + 33));
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var row = Math.floor(y / (160 + 40));
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var dx = x - col * (124 + 33);
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var dy = y - row * (160 + 40);
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if (dx < 0 || dy < 0 || dx > 124 || dy > 160 || col >= 6 || row >= 2) {
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return -1;
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}
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return row * 6 + col;
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}
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Window_ActorSelect.prototype.callHandler = function (index) {
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if (index >= 0 && index < this._actorList.length) {
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if (this._handler) {
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this._handler(this._actorList[index]);
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}
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}
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}
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Window_ActorSelect.prototype.setHandler = function (handler) {
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this._handler = handler;
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}
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//=============================================================================
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// Scene_ActorSelect
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//=============================================================================
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function Scene_ActorSelect() {
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this.initialize.apply(this, arguments);
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}
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window.Scene_ActorSelect = Scene_ActorSelect;
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Scene_ActorSelect.prototype = Object.create(Scene_MenuBase.prototype);
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Scene_ActorSelect.prototype.constructor = Scene_ActorSelect;
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Scene_ActorSelect.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadSceneActorSelect('background');
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this.addChild(this._backgroundSprite);
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}
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Scene_ActorSelect.prototype.initialize = function () {
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Scene_MenuBase.prototype.initialize.call(this);
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}
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Scene_ActorSelect.prototype.create = function () {
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Scene_MenuBase.prototype.create.call(this);
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this.createActorSelectWindow();
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this.createCancelButton();
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this.createPageButtons();
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}
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Scene_ActorSelect.prototype.start = function () {
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Scene_MenuBase.prototype.start.call(this);
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this._actorSelectWindow.setPageNumber(0);
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this.updatePageButtons();
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this.updatePageNumber();
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}
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Scene_ActorSelect.prototype.createActorSelectWindow = function () {
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this._actorSelectWindow = new Window_ActorSelect();
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this._actorSelectWindow.setHandler(this.onActorSelect.bind(this));
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this.addChild(this._actorSelectWindow);
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}
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Scene_ActorSelect.prototype.onActorSelect = function (actor) {
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SF_SceneActor._actorSelected = actor;
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SceneManager.push(Scene_Actor);
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}
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Scene_ActorSelect.prototype.createCancelButton = function () {
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this._cancelButton = new Sprite_SFButton();
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var bitmap = ImageManager.loadSceneActorSelect('cancel');
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this._cancelButton.setColdBitmap(bitmap);
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this._cancelButton.setHotBitmap(bitmap);
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this._cancelButton.setClickHandler(this.onCancelButtonClick.bind(this));
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this._cancelButton.refresh();
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this._cancelButton.move(21, 7);
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this.addChild(this._cancelButton);
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}
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Scene_ActorSelect.prototype.onCancelButtonClick = function () {
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this.popScene();
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}
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Scene_ActorSelect.prototype.updatePageButtons = function () {
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var num = this._actorSelectWindow.pageNumber();
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var max = this._actorSelectWindow.maxPage();
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if (num == 0) {
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this._pageUpButton.deactivate();
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this._pageUpButton.visible = false;
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} else {
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this._pageUpButton.activate();
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this._pageUpButton.visible = true;
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}
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if (num == max - 1) {
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this._pageDownButton.deactivate();
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this._pageDownButton.visible = false;
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} else {
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this._pageDownButton.activate();
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this._pageDownButton.visible = true;
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}
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}
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Scene_ActorSelect.prototype.updatePageNumber = function () {
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var num = this._actorSelectWindow.pageNumber();
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var bitmap = this._pageNumberText.bitmap;
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bitmap.clear();
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bitmap.fontSize = 16;
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bitmap.drawText(num + 1, 0, 0, bitmap.width, bitmap.height, 'center');
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}
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Scene_ActorSelect.prototype.createPageButtons = function () {
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this._pageUpButton = new Sprite_SFButton();
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var bitmap = ImageManager.loadSceneActorSelect('page_up');
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this._pageUpButton.setColdBitmap(bitmap);
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this._pageUpButton.setHotBitmap(bitmap);
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this._pageUpButton.setClickHandler(this.onPageUpButtonClick.bind(this));
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this._pageUpButton.refresh();
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this._pageUpButton.move(442, 493);
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this.addChild(this._pageUpButton);
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this._pageDownButton = new Sprite_SFButton();
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var bitmap = ImageManager.loadSceneActorSelect('page_down');
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this._pageDownButton.setColdBitmap(bitmap);
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this._pageDownButton.setHotBitmap(bitmap);
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this._pageDownButton.setClickHandler(this.onPageDownButtonClick.bind(this));
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this._pageDownButton.refresh();
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this._pageDownButton.move(544, 493);
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this.addChild(this._pageDownButton);
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this._pageNumberContainer = new PIXI.Container();
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this._pageNumberContainer.position.set(493, 493);
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this._pageNumberBackSprite = new Sprite(ImageManager.loadSceneActorSelect('num_back'));
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this.addChild(this._pageNumberContainer);
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this._pageNumberContainer.addChild(this._pageNumberBackSprite);
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this._pageNumberText = new Sprite(new Bitmap(40, 40));
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this._pageNumberText.move(0, 0);
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this._pageNumberContainer.addChild(this._pageNumberText);
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}
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Scene_ActorSelect.prototype.onPageUpButtonClick = function () {
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this._actorSelectWindow.setPageNumber(this._actorSelectWindow.pageNumber() - 1);
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this.updatePageButtons();
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this.updatePageNumber();
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}
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Scene_ActorSelect.prototype.onPageDownButtonClick = function () {
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this._actorSelectWindow.setPageNumber(this._actorSelectWindow.pageNumber() + 1);
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this.updatePageButtons();
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this.updatePageNumber();
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}
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//=============================================================================
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// Window_ActorProps
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//=============================================================================
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function Window_ActorProps() {
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this.initialize.apply(this, arguments);
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}
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Window_ActorProps.prototype = Object.create(Window_Base.prototype);
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Window_ActorProps.prototype.constructor = Window_ActorProps;
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Window_ActorProps.prototype._refreshBack = function () {
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// nothing to do here
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}
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Window_ActorProps.prototype._refreshFrame = function () {
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this._windowFrameSprite.bitmap = ImageManager.loadSceneActor('actor_prop');
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}
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Window_ActorProps.prototype.initialize = function () {
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Window_Base.prototype.initialize.apply(this, arguments);
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this._key_position = {
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"mhp": [70, 96],
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"mmp": [300, 96],
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"atk": [70, 120],
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"mat": [300, 120],
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"def": [70, 144],
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"mdf": [300, 144],
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"agi": [70, 168],
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"cri": [300, 168],
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"hit": [70, 192],
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"eva": [300, 192],
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}
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this._actor = null;
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this._states = [];
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this._statePage = 0;
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this._stateMaxPage = 0;
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this._stateMaxInPage = 6;
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this._iconBitmap = ImageManager.loadSystem('IconSet');
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this._stateWidth = 133;
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this._stateHeight = 44;
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this._statePaddingX = 35;
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this._statePaddingY = 18;
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}
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Window_ActorProps.prototype.standardPadding = function () {
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return 0;
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}
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Window_ActorProps.prototype.setActor = function (actor) {
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this._actor = actor;
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this.refresh();
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}
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Window_ActorProps.prototype.refresh = function () {
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if (!this._actor) { return; }
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this.contents.clear();
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this.contents.fontSize = 18;
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for (var key in this._key_position) {
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this.drawActorParam(this._actor, key);
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}
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this._states = this._actor.states();
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this._statePage = 0;
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this._stateMaxPage = Math.floor(this._states.length / this._stateMaxInPage);
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this.drawActorStatePage();
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}
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Window_ActorProps.prototype.drawActorParam = function (actor, key) {
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var x = this._key_position[key][0];
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var y = this._key_position[key][1];
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var value = actor[key];
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var text = "";
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if (value < 1) {
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text = value.toFixed(2);
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} else {
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text = value.toString();
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}
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this.contents.drawText(text, x, y, 180, 24, 'right');
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}
|
||
|
|
||
|
|
||
|
|
||
|
Window_ActorProps.prototype.getStateRect = function (index) {
|
||
|
var i = index - this._statePage * this._stateMaxInPage;
|
||
|
var sw = this._stateWidth;
|
||
|
var sh = this._stateHeight;
|
||
|
var x = 23 + (i % 3) * (sw + this._statePaddingX);
|
||
|
var y = 278 + Math.floor(i / 3) * (sh + this._statePaddingY);
|
||
|
return new Rectangle(x, y, sw, sh);
|
||
|
}
|
||
|
|
||
|
Window_ActorProps.prototype.drawActorStatePage = function () {
|
||
|
var pw = Window_Base._iconWidth;
|
||
|
var ph = Window_Base._iconHeight;
|
||
|
this.contents.fontSize = 32;
|
||
|
for (var i = 0; i < this._stateMaxInPage; i++) {
|
||
|
var index = this._statePage * this._stateMaxInPage + i;
|
||
|
var rect = this.getStateRect(index);
|
||
|
this.contents.clearRect(rect.x, rect.y, rect.width, rect.height);
|
||
|
if (index < this._states.length) {
|
||
|
var state = this._states[index];
|
||
|
var iconIndex = state.iconIndex;
|
||
|
var sx = iconIndex % 116 * pw;
|
||
|
var sy = Math.floor(iconIndex / 16) * ph;
|
||
|
this.contents.blt(this._iconBitmap, sx, sy, pw, ph, rect.x, rect.y, this._stateHeight, this._stateHeight);
|
||
|
|
||
|
var text = state.name;
|
||
|
this.contents.drawText(text, rect.x + this._stateHeight, rect.y, rect.width - this._stateHeight, this._stateHeight, 'left');
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// Window_ActorSkill
|
||
|
//=============================================================================
|
||
|
|
||
|
function Window_ActorSkill() {
|
||
|
this.initialize.apply(this, arguments);
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype = Object.create(Window_Base.prototype);
|
||
|
Window_ActorSkill.prototype.constructor = Window_ActorSkill;
|
||
|
|
||
|
Window_ActorSkill.prototype._refreshBack = function () {
|
||
|
// nothing to do here
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype._refreshFrame = function () {
|
||
|
this._windowFrameSprite.bitmap = ImageManager.loadSceneActor('actor_skill');
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.initialize = function () {
|
||
|
Window_Base.prototype.initialize.apply(this, arguments);
|
||
|
this._actor = null;
|
||
|
|
||
|
this._skillPage = 0;
|
||
|
this._skillMaxPage = 0;
|
||
|
this._skillMaxInPage = 18;
|
||
|
|
||
|
this._skillWidth = 142;
|
||
|
this._skillHeight = 35;
|
||
|
this._skillPaddingX = 9;
|
||
|
this._skillPaddingY = 17;
|
||
|
|
||
|
this._iconBitmap = ImageManager.loadSystem('IconSet');
|
||
|
this._skillBackBitmap = ImageManager.loadSceneActor('skill_back');
|
||
|
this._skillHandler = null;
|
||
|
|
||
|
this.createPageButtons();
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.standardPadding = function () {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.createPageButtons = function () {
|
||
|
var bitmap = null;
|
||
|
bitmap = ImageManager.loadSceneActor('skill_page_up');
|
||
|
this._pageUpButton = new Sprite_SFButton();
|
||
|
this._pageUpButton.setColdBitmap(bitmap);
|
||
|
this._pageUpButton.setHotBitmap(bitmap);
|
||
|
this._pageUpButton.setClickHandler(this.onPageUpButtonClick.bind(this));
|
||
|
this._pageUpButton.refresh();
|
||
|
this._pageUpButton.move(214, 372);
|
||
|
this.addChild(this._pageUpButton);
|
||
|
|
||
|
bitmap = ImageManager.loadSceneActor('skill_page_down');
|
||
|
this._pageDownButton = new Sprite_SFButton();
|
||
|
this._pageDownButton.setColdBitmap(bitmap);
|
||
|
this._pageDownButton.setHotBitmap(bitmap);
|
||
|
this._pageDownButton.setClickHandler(this.onPageDownButtonClick.bind(this));
|
||
|
this._pageDownButton.refresh();
|
||
|
this._pageDownButton.move(258, 372);
|
||
|
this.addChild(this._pageDownButton);
|
||
|
|
||
|
this._pageUpButton.visible = false;
|
||
|
this._pageDownButton.visible = false;
|
||
|
|
||
|
this._pageNumberContainer = new PIXI.Container();
|
||
|
this._pageNumberContainer.position.set(236, 372);
|
||
|
this._pageNumberBackSprite = new Sprite(ImageManager.loadSceneActor('skill_page_number_back'));
|
||
|
this.addChild(this._pageNumberContainer);
|
||
|
this._pageNumberContainer.addChild(this._pageNumberBackSprite);
|
||
|
|
||
|
this._pageNumberText = new Sprite(new Bitmap(22, 22));
|
||
|
this._pageNumberText.move(0, 0);
|
||
|
this._pageNumberText.bitmap.fontSize = 14;
|
||
|
this._pageNumberContainer.addChild(this._pageNumberText);
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.onPageUpButtonClick = function () {
|
||
|
this._skillPage--;
|
||
|
this.refresh();
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.onPageDownButtonClick = function () {
|
||
|
this._skillPage++;
|
||
|
this.refresh();
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.setActor = function (actor) {
|
||
|
this._actor = actor;
|
||
|
this._skillList = this._actor.skills().filter(function (skill) {
|
||
|
return !!skill && this._actor.noHiddenSkillConditionsMet(skill);
|
||
|
}, this);
|
||
|
this._skillPage = 0;
|
||
|
this._skillMaxPage = Math.ceil(this._skillList.length / this._skillMaxInPage);
|
||
|
this.refresh();
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.refresh = function () {
|
||
|
if (!this._actor) { return; }
|
||
|
|
||
|
this.contents.clear();
|
||
|
this.drawActorSkillPage();
|
||
|
this.updatePageButtons();
|
||
|
this.updatePageNumber();
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.updatePageButtons = function () {
|
||
|
this._pageUpButton.visible = this._skillPage > 0;
|
||
|
this._pageDownButton.visible = this._skillPage < this._skillMaxPage - 1;
|
||
|
|
||
|
if (this._pageUpButton.visible) {
|
||
|
this._pageUpButton.activate();
|
||
|
} else {
|
||
|
this._pageUpButton.deactivate();
|
||
|
}
|
||
|
|
||
|
if (this._pageDownButton.visible) {
|
||
|
this._pageDownButton.activate();
|
||
|
} else {
|
||
|
this._pageDownButton.deactivate();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.updatePageNumber = function () {
|
||
|
this._pageNumberText.bitmap.clear();
|
||
|
this._pageNumberText.bitmap.drawText(this._skillPage + 1, 0, 0, 22, 22, 'center');
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.getSkillRect = function (index) {
|
||
|
var i = index - this._skillPage * this._skillMaxInPage;
|
||
|
var sw = this._skillWidth;
|
||
|
var sh = this._skillHeight;
|
||
|
var x = 23 + (i % 3) * (sw + this._skillPaddingX);
|
||
|
var y = 62 + Math.floor(i / 3) * (sh + this._skillPaddingY);
|
||
|
return new Rectangle(x, y, sw, sh);
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.drawActorSkillPage = function () {
|
||
|
var pw = Window_Base._iconWidth;
|
||
|
var ph = Window_Base._iconHeight;
|
||
|
this.contents.fontSize = 24;
|
||
|
var index = this._skillPage * this._skillMaxInPage;
|
||
|
for (var i = 0; i < this._skillMaxInPage && index < this._skillList.length; i++, index++) {
|
||
|
var rect = this.getSkillRect(index);
|
||
|
this.contents.clearRect(rect.x, rect.y, rect.width, rect.height);
|
||
|
this.contents.blt(
|
||
|
this._skillBackBitmap,
|
||
|
0, 0, this._skillBackBitmap.width, this._skillBackBitmap.height,
|
||
|
rect.x, rect.y, rect.width, rect.height
|
||
|
);
|
||
|
var skill = this._skillList[index];
|
||
|
var iconIndex = skill.iconIndex;
|
||
|
var sx = iconIndex % 16 * pw;
|
||
|
var sy = Math.floor(iconIndex / 16) * ph;
|
||
|
this.contents.blt(this._iconBitmap, sx, sy, pw, ph, rect.x, rect.y, this._skillHeight, this._skillHeight);
|
||
|
|
||
|
var text = skill.name;
|
||
|
this.contents.drawText(text, rect.x + this._skillHeight, rect.y, rect.width - this._skillHeight, this._skillHeight, 'left');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.update = function () {
|
||
|
Window_Base.prototype.update.apply(this, arguments);
|
||
|
if (this.isOpenAndActive()) {
|
||
|
this.updateInput();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.updateInput = function () {
|
||
|
if (TouchInput.isTriggered()) {
|
||
|
var x = this.canvasToLocalX(TouchInput.x);
|
||
|
var y = this.canvasToLocalY(TouchInput.y);
|
||
|
var index = this.hitTest(x, y);
|
||
|
if (index >= 0) {
|
||
|
index = index + this._skillPage * this._skillMaxInPage;
|
||
|
if (index < this._skillList.length) {
|
||
|
var skill = this._skillList[index];
|
||
|
this.callSkillHandler(skill);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.callSkillHandler = function (skill) {
|
||
|
if (skill && this._skillHandler) {
|
||
|
this._skillHandler(skill);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.setSkillHandler = function (handler) {
|
||
|
this._skillHandler = handler;
|
||
|
}
|
||
|
|
||
|
Window_ActorSkill.prototype.hitTest = function (x, y) {
|
||
|
x = x - 23;
|
||
|
y = y - 62;
|
||
|
if (x < 0 || y < 0) { return -1; }
|
||
|
var row = Math.floor(y / (this._skillHeight + this._skillPaddingY));
|
||
|
var col = Math.floor(x / (this._skillWidth + this._skillPaddingX));
|
||
|
var dx = x - col * (this._skillWidth + this._skillPaddingX);
|
||
|
var dy = y - row * (this._skillHeight + this._skillPaddingY);
|
||
|
if (
|
||
|
dx < 0 || dy < 0 ||
|
||
|
dx > this._skillWidth || dy > this._skillHeight ||
|
||
|
row >= 6 || col >= 3
|
||
|
) { return -1; }
|
||
|
|
||
|
var index = row * 3 + col;
|
||
|
return index;
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// Window_SkillPopup
|
||
|
//=============================================================================
|
||
|
|
||
|
function Window_SkillPopup() {
|
||
|
this.initialize.apply(this, arguments);
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype = Object.create(Window_Base.prototype);
|
||
|
Window_SkillPopup.prototype.constructor = Window_SkillPopup;
|
||
|
|
||
|
Window_SkillPopup.prototype._refreshBack = function () {
|
||
|
// nothing to do
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype._refreshFrame = function () {
|
||
|
this._windowFrameSprite.bitmap = ImageManager.loadSceneActor('skill_pop_window_back');
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.initialize = function () {
|
||
|
Window_Base.prototype.initialize.apply(this, arguments);
|
||
|
|
||
|
this._actor = null;
|
||
|
this._skill = null;
|
||
|
this._action = null;
|
||
|
|
||
|
this._cancelHandler = null;
|
||
|
this._useHandler = null;
|
||
|
this._faceBackBitmap = ImageManager.loadSceneActor('skill_pop_face_back');
|
||
|
this.createCancelButton();
|
||
|
this.createUseButton();
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.standardPadding = function () {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.setActor = function (actor) {
|
||
|
this._actor = actor;
|
||
|
this._action = new Game_Action(actor);
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.setSkill = function (skill) {
|
||
|
this._skill = skill;
|
||
|
this._action.setItemObject(skill);
|
||
|
this.refresh();
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.setCancelHandler = function (handler) {
|
||
|
this._cancelHandler = handler;
|
||
|
this._cancelButton.setClickHandler(this._cancelHandler);
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.setUseHandler = function (handler) {
|
||
|
this._useHandler = handler;
|
||
|
this._useButton.setClickHandler(this.callUseHandler.bind(this));
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.callUseHandler = function () {
|
||
|
if (this._useHandler) {
|
||
|
this._useHandler();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.createCancelButton = function () {
|
||
|
this._cancelButton = new Sprite_SFButton();
|
||
|
var bitmap = ImageManager.loadSceneActor('skill_pop_cancel');
|
||
|
this._cancelButton.setColdBitmap(bitmap);
|
||
|
this._cancelButton.setHotBitmap(bitmap);
|
||
|
this._cancelButton.setClickHandler(this._cancelHandler);
|
||
|
this._cancelButton.move(670, 0);
|
||
|
this._cancelButton.refresh();
|
||
|
this.addChild(this._cancelButton);
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.createUseButton = function () {
|
||
|
this._useButton = new Sprite_SFButton();
|
||
|
var bitmap = ImageManager.loadSceneActor('skill_pop_use');
|
||
|
this._useButton.setColdBitmap(bitmap);
|
||
|
this._useButton.setHotBitmap(bitmap);
|
||
|
this._useButton.setClickHandler(this._useHandler);
|
||
|
this._useButton.move(592, 313);
|
||
|
this._useButton.refresh();
|
||
|
this.addChild(this._useButton);
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.refresh = function () {
|
||
|
this._cancelButton.refresh();
|
||
|
this._useButton.refresh();
|
||
|
this.contents.clear();
|
||
|
if (!this._actor || !this._skill) { return; }
|
||
|
this.refreshSkill();
|
||
|
|
||
|
if (this._actor.canUse(this._skill)) {
|
||
|
this._useButton.visible = true;
|
||
|
this._useButton.activate();
|
||
|
} else {
|
||
|
this._useButton.visible = false;
|
||
|
this._useButton.deactivate();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_SkillPopup.prototype.refreshSkill = function () {
|
||
|
var text = this._skill.name;
|
||
|
this.contents.fontSize = 20;
|
||
|
this.contents.drawText(text, 18, 17, this.contentsWidth(), 20, 'left');
|
||
|
|
||
|
|
||
|
this.contents.fontSize = 16;
|
||
|
text = this._skill.description;
|
||
|
var lines = text.split('\n');
|
||
|
var y = 60;
|
||
|
for (var i = 0; i < lines.length; i++) {
|
||
|
this.contents.drawText(lines[i], 36, y, this.contentsWidth(), 20, 'left');
|
||
|
y += 20;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// Scene_Actor
|
||
|
//=============================================================================
|
||
|
|
||
|
function Scene_Actor() {
|
||
|
this.initialize.apply(this, arguments);
|
||
|
}
|
||
|
|
||
|
window.Scene_Actor = Scene_Actor;
|
||
|
|
||
|
Scene_Actor.prototype = Object.create(Scene_MenuBase.prototype);
|
||
|
Scene_Actor.prototype.constructor = Scene_Actor;
|
||
|
|
||
|
Scene_Actor.prototype.initialize = function () {
|
||
|
Scene_MenuBase.prototype.initialize.call(this);
|
||
|
this._iconBitmap = ImageManager.loadSystem('IconSet');
|
||
|
this._childStatus = 'prop'; // prop skill equip skill_popup
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.create = function () {
|
||
|
Scene_MenuBase.prototype.create.call(this);
|
||
|
this._actor = SF_SceneActor._actorSelected || $gameParty.menuActor();
|
||
|
this.createNameSprite();
|
||
|
this.createActorContainer();
|
||
|
this.createStatusWindow();
|
||
|
this.createCancelButton();
|
||
|
this.createSkillWindow();
|
||
|
//this.createEquipWindow();
|
||
|
//this.createTabButton();
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.start = function () {
|
||
|
Scene_MenuBase.prototype.start.call(this);
|
||
|
this._statusWindow.setActor(this._actor);
|
||
|
this._skillWindow.setActor(this._actor);
|
||
|
this._skillPopup.setActor(this._actor);
|
||
|
|
||
|
this._childStatus = 'skill';
|
||
|
this.updateChildrenList();
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.createBackground = function () {
|
||
|
this._backgroundSprite = new Sprite();
|
||
|
this._backgroundSprite.bitmap = ImageManager.loadSceneActor('background');
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.createNameSprite = function () {
|
||
|
this._nameSprite = new Sprite();
|
||
|
this._nameSprite.bitmap = new Bitmap(230, 47);
|
||
|
this._nameSprite.bitmap.fontSize = 32;
|
||
|
this._nameSprite.bitmap.textColor = '#ffffff';
|
||
|
this._nameSprite.move(45, 73);
|
||
|
this._nameSprite.bitmap.drawText(this._actor.name(), 0, 0, 230, 47, 'center');
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.createActorContainer = function () {
|
||
|
this._actorContainer = new PIXI.Container();
|
||
|
this._actorContainer.x = 52;
|
||
|
this._actorContainer.y = 139;
|
||
|
var slots = this._actor.equipSlots();
|
||
|
for (var i = 0; i < slots; i++) {
|
||
|
// not completely sure what this does
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.createStatusWindow = function () {
|
||
|
this._statusWindow = new Window_ActorProps(487, 86, 495, 417);
|
||
|
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.createSkillWindow = function () {
|
||
|
this._skillWindow = new Window_ActorSkill(487, 86, 495, 417);
|
||
|
this._skillWindow.setSkillHandler(this.onSkillOk.bind(this));
|
||
|
|
||
|
this._skillPopup = new Window_SkillPopup(166, 83, 707, 363);
|
||
|
this._skillPopup.setCancelHandler(this.onSkillCancel.bind(this));
|
||
|
this._skillPopup.setUseHandler(this.onSkillUse.bind(this));
|
||
|
|
||
|
this._skillPopBack = new Sprite();
|
||
|
this._skillPopBackBitmap = ImageManager.loadSceneActor('skill_pop_back');
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.createCancelButton = function () {
|
||
|
this._cancelButton = new Sprite_SFButton();
|
||
|
var bitmap = ImageManager.loadSceneActor('cancel');
|
||
|
this._cancelButton.setColdBitmap(bitmap);
|
||
|
this._cancelButton.setHotBitmap(bitmap);
|
||
|
this._cancelButton.setClickHandler(this.onCancelButtonClick.bind(this));
|
||
|
this._cancelButton.move(21, 7);
|
||
|
this._cancelButton.refresh();
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.onCancelButtonClick = function () {
|
||
|
this.popScene();
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.onSkillOk = function (skill) {
|
||
|
this._skillPopBack.bitmap = Bitmap.snap(this);
|
||
|
this._skillPopBack.bitmap.blt(this._skillPopBackBitmap, 0, 0, this._skillPopBackBitmap.width, this._skillPopBackBitmap.height, 0, 0);
|
||
|
this._skillPopup.setSkill(skill);
|
||
|
|
||
|
this._childStatus = 'skill_popup';
|
||
|
this.updateChildrenList();
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.onSkillCancel = function () {
|
||
|
this._childStatus = 'skill';
|
||
|
this.updateChildrenList();
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.onSkillUse = function (skill) {
|
||
|
var action = new Game_Action(this._actor);
|
||
|
|
||
|
this._childStatus = 'skill';
|
||
|
this.updateChildrenList();
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.useSkill = function (action) {
|
||
|
this._actor.useItem(action.item());
|
||
|
this.a
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.updateChildrenList = function () {
|
||
|
this.removeChildren();
|
||
|
switch (this._childStatus) {
|
||
|
case 'prop':
|
||
|
this.addBackChildren();
|
||
|
this.addChild(this._statusWindow);
|
||
|
break;
|
||
|
case 'skill':
|
||
|
this.addBackChildren();
|
||
|
this.addChild(this._skillWindow);
|
||
|
break;
|
||
|
case 'equip':
|
||
|
this.addBackChildren();
|
||
|
this.addChild(this._equipWindow);
|
||
|
break;
|
||
|
case 'skill_popup':
|
||
|
this.addChild(this._skillPopBack);
|
||
|
this.addChild(this._skillPopup);
|
||
|
break;
|
||
|
default:
|
||
|
this.popScene();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Scene_Actor.prototype.addBackChildren = function () {
|
||
|
this.addChild(this._backgroundSprite);
|
||
|
this.addChild(this._cancelButton);
|
||
|
this.addChild(this._nameSprite);
|
||
|
this.addChild(this._actorContainer);
|
||
|
}
|
||
|
})();
|