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2272 lines
179 KiB
JavaScript

3 years ago
// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins = [
{ name: "SF_Cursor", status: true, description: "windows selectable cursor", parameters: {} },
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{ name: "SF_Core", status: true, description: "core lib for salted fish plugins", parameters: {} },
{ name: "SF_Objects", status: true, description: "objects lib for salted fish plugins", parameters: {} },
{ name: "SF_Managers", status: true, description: "Managers lib for salted fish plugins", parameters: {} },
{ name: "SF_Sprites", status: true, description: "sprite base for salted fish plugins", parameters: {} },
{ name: "SF_Windows", status: true, description: "window base for salted fish plugins", parameters: {} },
{ name: "SF_Scenes", status: true, description: "scenes lib for salted fish plugins", parameters: {} },
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{ name: "SF_LoadOgg", status: true, description: "强制加载 ogg 音频文件", parameters: {} },
{ name: "SF_SkipLoadError", status: true, description: "try to skip load errors", parameters: {} },
{ name: "SF_AutoUpdate", status: false, description: "v1.0.0 - Automatically update the game.", parameters: {} },
{
name: "SF_WindowScrollCommand",
status: true,
description: "v1.0 Allows you to scroll text in selected commands.",
parameters: {},
},
{
name: "SF_InputBindControl",
status: true,
description: "v1.0 support add anf remove input event listener",
parameters: {},
},
{
name: "SF_AutoRevive",
status: true,
description: "v1.0.0 - Automatically revive dead party members.",
parameters: {},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{ name: "SF_Cursor", status: true, description: "windows selectable cursor", parameters: {} },
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "YEP_CoreEngine",
status: true,
description: "v1.31 [v1.0] 系统 - 引擎核心",
parameters: {
"---屏幕---": "",
屏幕宽度: "1024",
屏幕高度: "560",
"屏幕重置-战斗背景": "false",
"屏幕重置-标题": "true",
"屏幕重置-游戏结束": "true",
控制台: "true",
是否重置角色战斗位置: "true",
游戏字体加载延时: "0",
是否锁定实际比例: "false",
是否自动释放缓存: "true",
"---金钱---": "",
金钱最大值: "99999999",
金钱字体大小: "20",
金钱图标: "163",
金钱超出消息: "数不尽",
"---物品---": "",
物品最大值: "9999",
物品字体大小: "20",
"---能力值---": "",
角色等级最大值: "99",
角色生命最大值: "9999",
角色魔法最大值: "9999",
角色属性最大值: "999",
敌人生命最大值: "999999",
敌人魔法最大值: "9999",
敌人属性最大值: "999",
"---战斗---": "",
动画速度: "4",
是否闪烁选中目标: "false",
遇敌动画是否显示角色: "false",
战斗结束是否显示角色: "false",
"---地图优化---": "",
角色生命变化时是否刷新: "true",
角色魔法变化时是否刷新: "true",
角色怒气变化时是否刷新: "false",
"---字体---": "",
中文模式的字体: "SimHei, Heiti TC, sans-serif",
日韩模式的字体: "Dotum, AppleGothic, sans-serif",
默认模式的字体: "GameFont, Verdana, Arial, Courier New",
默认字体大小: "28",
默认对齐方式: "left",
"---窗口---": "",
是否使用数字逗号分割: "true",
默认行高: "36",
默认图标大小: "32",
默认图标高度: "32",
默认脸图宽度: "144",
默认脸图高度: "144",
默认窗口内边距: "18",
默认文本内边距: "6",
默认窗口透明度: "192",
YEP条是否描边: "true",
默认YEP条行高: "18",
是否绘制YEP怒气条: "true",
"---窗口颜色---": "",
"颜色-普通文本": "0",
"颜色-系统文本": "16",
"颜色-角色垂死": "17",
"颜色-角色死亡": "18",
"颜色-YEP条背景色": "19",
"颜色-生命条左": "20",
"颜色-生命条右": "21",
"颜色-魔法条左": "22",
"颜色-魔法条右": "23",
"颜色-魔法消耗": "23",
"颜色-强化": "24",
"颜色-弱化": "25",
"颜色-怒气条左": "28",
"颜色-怒气条右": "29",
"颜色-怒气消耗": "29",
},
},
{
name: "YEP_SaveCore",
status: true,
description: "v1.06 存档核心☁️",
parameters: {
"---General---": "",
"Max Files": "24",
"Saved Icon": "231",
"Empty Icon": "230",
"Return After Saving": "false",
"Auto New Index": "true",
"---Action Window---": "",
"Load Command": "加载",
"Save Command": "保存",
"Delete Command": "删除",
"---Help Window---": "",
"Select Help": "请选择一个文件槽",
"Load Help": "加载当前进度",
"Save Help": "保存当前进度",
"Delete Help": "删除当前进度",
"---Delete---": "",
"Delete Filename": "Damage2",
"Delete Volume": "100",
"Delete Pitch": "150",
"Delete Pan": "0",
"---Info Window---": "",
"Show Game Title": "true",
"Invalid Game Text": "这是另一个游戏的保存。",
"Empty Game Text": "Empty",
"Map Display Name": "true",
"Party Display": "2",
"Party Y Position": "this.lineHeight() + Window_Base._faceHeight",
"Show Actor Names": "true",
"Name Font Size": "20",
"Show Actor Level": "true",
"Level Font Size": "20",
"Level Format": "\\c[16]%1 \\c[0]%3",
"Data Font Size": "20",
"Data Column 1": "empty, playtime, save count, gold count",
"Data Column 2": "location, variable 1, variable 2, variable 3",
"Data Column 3": "empty, variable 4, variable 5, variable 6",
"Data Column 4": "",
"---Vocabulary---": "",
"Map Location": "",
Playtime: "游戏时间:",
"Save Count": "保存次数:",
"Gold Count": "%1:",
"---Technical---": "",
"Save Mode": "web",
"Local Config": "config.rpgsave",
"Local Global": "global.rpgsave",
"Local Save": "file%1.rpgsave",
"Web Config": "RPG %1 Config",
"Web Global": "RPG %1 Global",
"Web Save": "RPG %1 File%2",
"---Confirmation---": "",
"Load Confirmation": "true",
"Load Text": "是否要加载此保存文件?",
"Save Confirmation": "true",
"Save Text": "是否覆盖此保存文件?",
"Delete Confirmation": "true",
"Delete Text": "是否删除此保存文件?",
"Confirm Yes": "是",
"Confirm No": "否",
},
},
{
name: "YEP_OptionsCore",
status: true,
description: "v1.01 选项核心☁️",
parameters: {
"---Categories---": "",
OptionsCategories:
'["{\\"Name\\":\\"\\\\\\\\i[87]General\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"General settings that alter the way the game behaves.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Always Dash\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Player walks when OFF. Player dashes when ON.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHolding SHIFT switches between walking and dashing.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"alwaysDash\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Command Remember\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Game remembers the last command selected during battle.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\
"---Options Menu---": "",
AllCommand: "\\i[160]All",
AllHelpDesc: '"游戏所有设置的列表。"',
ExitCommand: "\\i[16]Exit",
ExitHelpDesc: '"退出“选项”菜单。"',
"---Options Settings---": "",
CategoryWidth: "240",
StatusWidth: "400",
VolumeOffset: "10",
WindowToneOffset: "5",
},
},
{
name: "YEP_BattleEngineCore",
status: true,
description: "v1.43a 战斗引擎核心☁️",
parameters: {
"---General---": "",
"Action Speed": "agi",
"Default System": "atb",
"---Escape---": "",
"Escape Ratio": "0.5 * $gameParty.agility() / $gameTroop.agility()",
"Fail Escape Boost": "0.1",
"---Animation---": "",
"Animation Base Delay": "0",
"Animation Next Delay": "0",
"Certain Hit Animation": "120",
"Physical Animation": "82",
"Magical Animation": "79",
"Enemy Attack Animation": "0",
"Reflect Animation": "0",
"Motion Waiting": "false",
"---Frontview---": "",
"Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index",
"Front Position Y": "Graphics.boxHeight - 180",
"Front Actor Sprite": "false",
"Front Sprite Priority": "1",
"---Sideview---": "",
"Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32",
"Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32",
"Side Sprite Priority": "1",
"---Sprites---": "",
"Default X Anchor": "0.5",
"Default Y Anchor": "1.0",
"Step Distance": "48",
"Flinch Distance": "12",
"Show Shadows": "true",
"---Damage Popups---": "",
"Popup Duration": "128",
"Newest Popup Bottom": "true",
"Popup Overlap Rate": "0.9",
"Critical Popup": "255, 0, 0, 160",
"Critical Duration": "60",
"---Tick-Settings---": "",
"Timed States": "false",
"Timed Buffs": "false",
"Turn Time": "100",
"AI Self Turns": "true",
"---Window Settings---": "",
"Lower Windows": "true",
"Window Rows": "4",
"Command Window Rows": "4",
"Command Alignment": "center",
"Start Actor Command": "true",
"Current Max": "false",
"---Selection Help---": "",
"Mouse Over": "true",
"Select Help Window": "true",
"User Help Text": "用户",
"Ally Help Text": "队友",
"Allies Help Text": "全体队友",
"Enemy Help Text": "敌人",
"Enemies Help Text": "全体敌人",
"All Help Text": "%1",
"Random Help Text": "%2 随机 %1",
"---Enemy Select---": "",
"Visual Enemy Select": "true",
"Show Enemy Name": "true",
"Show Select Box": "false",
"Enemy Font Size": "20",
"Enemy Auto Select": "this.furthestRight()",
"---Actor Select---": "",
"Visual Actor Select": "true",
"---Battle Log---": "",
"Show Emerge Text": "false",
"Show Pre-Emptive Text": "true",
"Show Surprise Text": "true",
"Optimize Speed": "true",
"Show Action Text": "false",
"Show State Text": "false",
"Show Buff Text": "false",
"Show Counter Text": "true",
"Show Reflect Text": "true",
"Show Substitute Text": "true",
"Show Fail Text": "false",
"Show Critical Text": "false",
"Show Miss Text": "false",
"Show Evasion Text": "false",
"Show HP Text": "false",
"Show MP Text": "false",
"Show TP Text": "false",
},
},
{
name: "YEP_BuffsStatesCore",
status: true,
description: "v1.12a 效果状态核心☁️",
parameters: {
"---Turn指示器---": "",
"Show Turns": "true",
"Font Size": "16",
"Turn Alignment": "right",
"Turn Buffer X": "-3",
"Turn Buffer Y": "-6",
"State Color": "0",
"Buff Color": "24",
"Debuff Color": "2",
"---敌人图标---": "",
"Show Enemy Icons": "true",
"Enemy Buff Turn": "true",
"Enemy State Turn": "true",
"Enemy State Counter": "true",
"---Buff设置---": "",
"Default Limit": "4",
"Maximum Limit": "8",
"Buff Formula": "this._buffs[paramId] * 0.25 + 1.0",
"Show Buff Rate": "false",
"---状态设置---": "",
"Reapply Rules": "1",
"Show Enemy Turns": "true",
"---计数器设置---": "",
"Counter Font Size": "16",
"Counter Alignment": "center",
"Counter Buffer X": "0",
"Counter Buffer Y": "8",
"Counter Color": "0",
},
},
{
name: "YEP_DamageCore",
status: true,
description: "v1.06 伤害核心☁️",
parameters: {
"---破环上限---": "",
"Enable Cap": "false",
"Maximum Damage": "9999",
"Maximum Healing": "9999",
"---破坏步骤---": "",
"Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);",
"Damage Step 2": "baseDamage *= this.calcElementRate(target);",
"Damage Step 3": "",
"Damage Step 4": "",
"Damage Step 5": "",
"Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);",
"Damage Step 7": "target.result().critical = critical;",
"Damage Step 8": "value = baseDamage;",
"Damage Step 9": "",
"Damage Step 10": "if (baseDamage > 0) {",
"Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);",
"Damage Step 12": "",
"Damage Step 13": "",
"Damage Step 14": "",
"Damage Step 15": "",
"Damage Step 16": "",
"Damage Step 17": "",
"Damage Step 18": "}",
"Damage Step 19": "",
"Damage Step 20": "if (baseDamage < 0) {",
"Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);",
"Damage Step 22": "",
"Damage Step 23": "",
"Damage Step 24": "",
"Damage Step 25": "",
"Damage Step 26": "",
"Damage Step 27": "",
"Damage Step 28": "}",
"Damage Step 29": "",
"Damage Step 30": "if (critical) {",
"Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);",
"Damage Step 32": "",
"Damage Step 33": "",
"Damage Step 34": "",
"Damage Step 35": "",
"Damage Step 36": "",
"Damage Step 37": "",
"Damage Step 38": "}",
"Damage Step 39": "",
"Damage Step 40": "if (this.isPhysical()) {",
"Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);",
"Damage Step 42": "",
"Damage Step 43": "",
"Damage Step 44": "",
"Damage Step 45": "",
"Damage Step 46": "",
"Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);",
"Damage Step 48": "}",
"Damage Step 49": "",
"Damage Step 50": "if (this.isMagical()) {",
"Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);",
"Damage Step 52": "",
"Damage Step 53": "",
"Damage Step 54": "",
"Damage Step 55": "",
"Damage Step 56": "",
"Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);",
"Damage Step 58": "}",
"Damage Step 59": "",
"Damage Step 60": "if (baseDamage > 0) {",
"Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);",
"Damage Step 62": "",
"Damage Step 63": "",
"Damage Step 64": "",
"Damage Step 65": "",
"Damage Step 66": "",
"Damage Step 67": "",
"Damage Step 68": "}",
"Damage Step 69": "",
"Damage Step 70": "if (baseDamage < 0) {",
"Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);",
"Damage Step 72": "",
"Damage Step 73": "",
"Damage Step 74": "",
"Damage Step 75": "",
"Damage Step 76": "",
"Damage Step 77": "",
"Damage Step 78": "}",
"Damage Step 79": "",
"Damage Step 80": "if (critical) {",
"Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);",
"Damage Step 82": "",
"Damage Step 83": "",
"Damage Step 84": "",
"Damage Step 85": "",
"Damage Step 86": "",
"Damage Step 87": "",
"Damage Step 88": "}",
"Damage Step 89": "",
"Damage Step 90": "value = this.applyVariance(value, item.damage.variance);",
"Damage Step 91": "",
"Damage Step 92": "",
"Damage Step 93": "",
"Damage Step 94": "",
"Damage Step 95": "value = this.applyGuard(value, target);",
"Damage Step 96": "",
"Damage Step 97": "",
"Damage Step 98": "",
"Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);",
"Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);",
},
},
{
name: "YEP_SkillCore",
status: true,
description: "v1.11 技能核心☁️",
parameters: {
"---全局---": "",
"Cost Padding": "4",
"Command Alignment": "center",
"Window Columns": "2",
"---HP 费用---": "",
"HP Format": "%1%2",
"HP Font Size": "20",
"HP Text Color": "18",
"HP Icon": "162",
"---MP 费用---": "",
"MP Format": "%1%2",
"MP Font Size": "20",
"MP Text Color": "23",
"MP Icon": "165",
"---TP 费用---": "",
"TP Format": "%1%2",
"TP Font Size": "20",
"TP Text Color": "29",
"TP Icon": "164",
},
},
{
name: "YEP_MessageCore",
status: true,
description: "v1.17 信息核心",
parameters: {
"---General---": "",
"Default Rows": "4",
"Default Width": "Graphics.boxWidth",
"Face Indent": "Window_Base._faceWidth + 24",
"Fast Forward Key": "pagedown",
"Enable Fast Forward": "true",
"Word Wrapping": "false",
"Description Wrap": "false",
"Word Wrap Space": "false",
"Tight Wrap": "false",
"---Font---": "",
"Font Name": "GameFont",
"Font Size": "28",
"Font Size Change": "12",
"Font Changed Max": "96",
"Font Changed Min": "12",
"Font Outline": "4",
"Maintain Font": "false",
"---Name Box---": "",
"Name Box Buffer X": "-28",
"Name Box Buffer Y": "0",
"Name Box Padding": "this.standardPadding() * 4",
"Name Box Color": "0",
"Name Box Clear": "false",
"Name Box Added Text": "\\c[6]",
"Name Box Auto Close": "false",
},
},
{
name: "YEP_ItemCore",
status: true,
description: "v1.30 Changes the way Items are handled for your game\r\nand the Item Scene, too.",
parameters: {
"---General---": "",
"Max Items": "999",
"Max Weapons": "999",
"Max Armors": "999",
"Starting ID": "3000",
"Random Variance": "0",
"Negative Variance": "false",
"Name Format": "%1%2%3%4",
"Name Spacing": "true",
"Boost Format": "(+%1)",
"---Item Scene---": "",
"Updated Scene Item": "true",
"List Equipped Items": "false",
"Show Icon": "true",
"Icon Size": "128",
"Font Size": "20",
"Command Alignment": "center",
"Recovery Format": "%1 Heal",
"Add State": "+State",
"Add Buff": "+Buff",
"Remove State": "-State",
"Remove Buff": "-Buff",
"Maximum Icons": "4",
"Use Command": "使用 %1",
"Carry Format": "%1/%2",
"--Independent Items--": "",
"Midgame Note Parsing": "false",
},
},
{
name: "YEP_StatusMenuCore",
status: true,
description: "v1.01a 身份状态菜单核心☁️",
parameters: {
"---设置---": "",
"Command Order": "General Parameters Elements States Attributes Custom Cancel",
"Command Window Width": "240",
"Command Window Rows": "4",
"Command Alignment": "center",
"---全局---": "",
"General Command": "角色状态",
"Parameters Text": "状态窗口",
"Experience Text": "经验窗口",
"Total Format": "需要 %1 到下一 %2",
"EXP Gauge Color 1": "30",
"EXP Gauge Color 2": "31",
"---参数---": "",
"Parameters Command": "角色属性",
"Graph Text": "属性图",
"ATK Color": "#ed1c24 #f26c4f",
"DEF Color": "#f7941d #fdc689",
"MAT Color": "#605ca8 #bd8cbf",
"MDF Color": "#448ccb #a6caf4",
"AGI Color": "#39b54a #82ca9c",
"LUK Color": "#fff568 #fffac3",
"---抵制颜色---": "",
"Above 300%": "10",
"200% to 300%": "20",
"150% to 200%": "14",
"120% to 150%": "6",
"100% to 120%": "0",
"80% to 100%": "24",
"50% to 80%": "29",
"1% to 50%": "23",
"Exactly 0%": "31",
"Below 0%": "27",
"---元素---": "",
"Elements Command": "元素抗性",
"Elements Decimal": "2",
"Element Column 1": "1",
"Element Column 2": "2 3 4 5 6 7 8 9",
"Element Column 3": "",
"Element Column 4": "",
"---状态---": "",
"States Command": "异常状态",
"States Decimal": "2",
"States Column 1": "1 4 5 6",
"States Column 2": "7 8 9 10",
"States Column 3": "",
"States Column 4": "",
"---属性---": "",
"Attributes Command": "特殊属性",
"Attribute Font Size": "20",
"Attribute Decimal": "0",
"Attributes Column 1": "exr hit eva cri cev mev mrf cnt",
"Attributes Column 2": "mcr tcr pdr mdr fdr grd rec pha",
"Attributes Column 3": "hrg mrg trg tgr",
"Attributes Column 4": "",
"hit Name": "命中率",
"eva Name": "闪避率",
"cri Name": "暴击率",
"cev Name": "暴击闪避率",
"mev Name": "魔法闪避率",
"mrf Name": "魔法反击率",
"cnt Name": "反击率",
"hrg Name": "HP回复率",
"mrg Name": "MP回复率",
"trg Name": "TP回复率",
"tgr Name": "被敌人攻击率",
"grd Name": "防御率",
"rec Name": "恢复率",
"pha Name": "药水恢复率",
"mcr Name": "MP消耗率",
"tcr Name": "TP消耗率",
"pdr Name": "承受物理伤害率",
"mdr Name": "承受魔法伤害率",
"fdr Name": "承受地面伤害率",
"exr Name": "经验获取率",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "YEP_X_BattleSysATB",
status: true,
description: "v1.25 时间槽战斗系统☁️",
parameters: {
"---ATB 设置---": "",
"Per Tick": "user.agi",
"Initial Speed": "0",
"Full Gauge": "Math.max(5000, BattleManager.highestBaseAgi() * 100)",
"Charge Gauge": "0",
"Pre-Emptive Bonuses": "0.8",
"Surprise Bonuses": "0.8",
"---逃跑---": "",
"Escape Ratio": "0.125 * $gameParty.agility() / $gameTroop.agility()",
"Fail Escape Boost": "0.025",
"---Turn---": "",
"Full Turn": "Math.min(200, BattleManager.lowestBaseAgi() * 8)",
"Flash Enemy": "true",
"---Rubberband---": "",
"Enable Rubberband": "false",
"Minimum Speed": "0.5 * BattleManager.highestBaseAgi()",
"Maximum Speed": "1.5 * BattleManager.highestBaseAgi()",
"---准备音乐---": "",
"Ready Sound": "Decision1",
"Ready Volume": "90",
"Ready Pitch": "120",
"Ready Pan": "0",
"---选项---": "",
"ATB Speed Text": "ATB速度",
"Default ATB Speed": "10",
"---窗口---": "",
"Lock Status Window": "true",
"Gauge Style": "1",
"Gauge Text": "Turn",
"Gauge Text Align": "center",
"ATB Gauge Color 1": "13",
"ATB Gauge Color 2": "5",
"Slow Gauge Color 1": "12",
"Slow Gauge Color 2": "4",
"Fast Gauge Color 1": "26",
"Fast Gauge Color 2": "27",
"Stop Gauge Color 1": "7",
"Stop Gauge Color 2": "8",
"Full Gauge Color 1": "14",
"Full Gauge Color 2": "6",
"Charge Gauge Color 1": "2",
"Charge Gauge Color 2": "10",
},
},
{
name: "YEP_X_VisualATBGauge",
status: true,
description: "v1.03 时间槽外观☁️",
parameters: {
"Show Gauges": "true",
"Minimum Gauge Width": "144",
"Always Show": "true",
"Gauge Position": "false",
"Y Buffer": "-32",
"Use Thick Gauges": "true",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "YEP_EventChasePlayer",
status: true,
description: "v1.05 事件追逐☁️",
parameters: {
"Sight Lock": "300",
"See Player": "true",
"Alert Timer": "120",
"Alert Balloon": "1",
"Alert Sound": "Attack1",
"Alert Common Event": "0",
"Return After": "true",
"Return Wait": "180",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{ name: "YEP_Taunt", status: true, description: "v1.01 嘲讽★", parameters: {} },
{
name: "YEP_X_SkillCooldowns",
status: true,
description: "v1.11 技能冷却☁️",
parameters: {
"---冷却时间---": "",
"Cooldown Format": "%1CD",
"Cooldown Font Size": "20",
"Cooldown Text Color": "6",
"Cooldown Icon": "75",
"Cooldown After Battle": "-10",
"Cooldown Steps": "5",
"Cooldown Bypass": "1 2 3 4 5 6 7",
"---热身---": "",
"Warmup Format": "%1WU",
"Warmup Font Size": "20",
"Warmup Text Color": "4",
"Warmup Icon": "75",
"---战斗核心---": "",
"Time Based": "false",
"Turn Time": "100",
},
},
{
name: "YEP_X_SkillCostItems",
status: true,
description: "v1.03 技能消耗物品☁️",
parameters: {
"---全局---": "",
"Cost Style": "2",
"Font Size": "20",
"Amount Format": "×%1",
"Amount Y Buffer": "4",
"---计量表---": "",
"Gauge Color 1": "13",
"Gauge Color 2": "5",
"Display Name": "true",
"Text Color": "16",
},
},
{
name: "YEP_AbsorptionBarrier",
status: true,
description: "v1.05 吸收屏障☁️",
parameters: {
"Barrier State": "19",
"Barrier Color 1": "13",
"Barrier Color 2": "5",
"Barrier Animation": "0",
"Break Animation": "0",
"Barrier Popup": "255, 0, 255, 160",
"Display 0 HP Damage": "false",
"Clear Per Battle": "true",
"Clear on Death": "true",
"Default Penetration Rate": "0",
"Default Penetration Flat": "0",
},
},
{ name: "YEP_X_ItemRequirements", status: true, description: "v1.01 物品使用限制★", parameters: {} },
{
name: "YEP_X_ItemCategories",
status: true,
description: "v1.01 (Requires YEP_ItemCore.js) Assign items to various\r\ncategories under the item menu.",
parameters: {
"---General---": "",
"Category Order":
"Category:随身杂物, Category:消耗品, Category:合成材料, Category:任务道具, Category:物理武器, Category:魔法武器, Category:防具, Category:饰品",
"---Naming---": "",
"Hidden Item A": "合成材料",
"Hidden Item B": "任务道具",
Consumable: "Consumable",
Nonconsumable: "Nonconsumable",
"Always Usable": "Usable",
"Battle Usable": "Battle",
"Field Usable": "Field",
"Never Usable": "Misc",
},
},
{
name: "YEP_Z_SkillRewards",
status: true,
description: "v1.00 行动后奖励效果☁️",
parameters: {
"---General---": "",
"Effect Code":
'"// ----------\\n// Flat Gains\\n// ----------\\nif (data.match(/([\\\\+\\\\-]\\\\d+)[ ]HP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]MP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]TP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ----------------\\n// Percentile Gains\\n// ----------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%])[ ]HP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mhp * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%])[ ]MP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mmp * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%])[ ]TP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.maxTp() * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ------------------\\n// Refund Skill Costs\\n// ------------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%])[ ]REFUND HP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillHpCost(skill) * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%])[ ]REFUND MP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillMpCost(skill) * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%])[ ]REFUND TP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillTpCost(skill) * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// -----------\\n// Refund Item\\n// -----------\\n} else if (data.match(/(\\\\d+)([%])[ ]REFUND ITEM/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (isItem && Math.random() < chance) {\\n $gameParty.gainItem(item, 1);\\n SoundManager.playUseItem();\\n animation = animation || itemAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// ------------------------\\n// Add/Remove Buffs/Debuffs\\n// ------------------------\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || debuffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || debuffAnimation;\\n\\n} else if (data.match(/REMOVE[ ](.*)[ ](?:BUFF|DEBUFF)/i)) {\\n var str = String(RegE
"Weakness Rate": "1.20",
"Resisted Rate": "0.80",
"---Animations---": "",
"HP Animation": "41",
"MP Animation": "45",
"TP Animation": "45",
"Item Animation": "46",
"Buff Animation": "51",
"Debuff Animation": "54",
"Add State Animation": "53",
"Remove State Animation": "56",
"Misc Animation": "97",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "YEP_ShopMenuCore",
status: true,
description: "v1.05 商店菜单核心☁️",
parameters: {
"---General---": "",
"Command Order": "Buy Sell Equip Custom Cancel",
"Shop List Width": "Graphics.boxWidth / 2 + Graphics.boxWidth / 10",
"Command Alignment": "center",
"Status Window": "",
"Default Mode": "nothing",
"Stat Switching": "false",
"Cannot Equip": "Can't Equip",
"Stat Font Size": "20",
"Cannot Equip Font Size": "20",
"---Info Window---": "",
"Show Icon": "true",
"Icon Size": "128",
"Font Size": "20",
"Recovery Format": "%1 Heal",
"Add State": "+State",
"Add Buff": "+Buff",
"Remove State": "-State",
"Remove Buff": "-Buff",
"Maximum Icons": "4",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{ name: "SF_CommonAttack", status: true, description: "v1.0 普攻替换插件", parameters: {} },
{ name: "SF_StatesCustomAddtion", status: true, description: "状态添加过程自定义插件", parameters: {} },
{
name: "SF_QuestSystem",
status: false,
description: "v1.0 Allows you to show quests.",
parameters: {
"Quest List Window": "",
"Quest List Window X": "260",
"Quest List Window Y": "90",
"Quest List Window Width": "120",
"Quest List Window Height": "370",
"Quest List Window Font Size": "18",
"Quest Detail Window": "",
"Quest Detail Window X": "380",
"Quest Detail Window Y": "90",
"Quest Detail Window Width": "440",
"Quest Detail Window Height": "370",
"Quest Detail Window Font Size": "18",
"Quest Editor": "",
"Quest Editor Enable": "false",
"Quest List Info X": "0",
"Quest List Info Y": "90",
"Quest List Info Width": "240",
"Quest List Info Height": "370",
"Quest List Info Font Size": "18",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "XdRs_MiniMap",
status: true,
description: "实景小地图 。",
parameters: {
key: "77",
width: "Graphics.width / 6",
height: "Graphics.height / 6",
miniSize: "24",
dpFollower: "Y",
dpHide: "Y",
dpDc1: "Y",
dpDc2: "Y",
dpMapName: "Y",
dpPlace: "Y",
dpScale: "Y",
color1: "200,0,200",
color2: "0,200,0",
color3: "0,255,200",
icon1: "320",
icon2: "320",
icon3: "65",
icon4: "324",
icon5: "117",
icon6: "32",
icon7: "48",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "SF_ExtraEvent",
status: true,
description: "This plugin provide extra event.",
parameters: { ExportMapExtraEvent: "true" },
},
{
name: "SF_MapNameWindow",
status: true,
description: "v1.0 Adds a window to the map screen that displays the name of the map.",
parameters: {
"Map Name Window": "",
"Map Name Window X": "Math.round(Graphics.boxWidth*5/6)-110",
"Map Name Window Y": "0",
"Map Name Window Width": "100",
"Map Name Window Height": "36",
"Map Name Window Font Size": "12",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{ name: "SF_SceneTitle", status: true, description: "Scene Title", parameters: {} },
{ name: "SF_SceneMenu", status: false, description: "Scene Menu", parameters: {} },
{
name: "SF_SceneActorSelect",
status: true,
description: "v1.0.0 Allows you to select an actor from the scene.",
parameters: {},
},
{ name: "SF_SceneSplash", status: true, description: "v1.0.0 - Scene Splash", parameters: {} },
{ name: "SF_TestPlugins", status: false, description: "Test Plugins在测试前要禁掉。", parameters: { test1: "" } },
{
name: "GALV_MessageBusts",
status: true,
description: "(v.2.6) Displays a bust image instead of selected face image",
parameters: { "Bust Priority": "1", "Bust Position": "1", "Text X Offset": "390", "Filename Append": "" },
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "LiuYue_GainItemTips",
status: true,
description: "v1.02 LiuYue_GainItemTips 获取道具显示",
parameters: {
"---插件---": "",
IsPluginEnable: "true",
"---窗口---": "",
WindowOfx: "0",
WindowOfy: "0",
WindowW: "440",
LineNum: "5",
WindowShowFrame: "60",
WindowOpacity: "255",
WindowFontSize: "28",
WindowOpenSpeed: "20",
WindowBkPic: "",
BkOpFollowOpenSpeed: "true",
BasePos: "left-top",
"---金币---": "",
IsGoldShow: "true",
AddGFormat: "获得金币",
SubGFormat: "失去金币",
GTextColor: "#ffffff",
GIconID: "0",
GSERank: "0",
GLRank: "0",
"---图标---": "",
IconScale: "1",
IsIconFlash: "true",
IconFlashFrame: "10",
"---文本---": "",
AddFormat: '获得 "%1"',
SubFormat: '失去 "%1"',
NumberFormat: "x %1",
"---音效---": "",
EarnSound: "Sound1",
EarnVolume: "100",
EarnPitch: "100",
EarnBGSPan: "0",
GSound: "Coin",
GVolume: "100",
GPitch: "100",
GBGSPan: "0",
},
},
{ name: "Namepop", status: true, description: "Namepop Ver 1.03 NPC名称显示", parameters: {} },
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{ name: "YEP_EventEncounterAid", status: true, description: "v1.00 事件遭遇助手", parameters: {} },
{
name: "YEP_ItemSynthesis",
status: true,
description: "v1.08 物品合成系统",
parameters: {
"---General---": "",
"Synthesis Command": "合成",
"Show Command": "true",
"Enable Command": "true",
"Auto Place Command": "true",
"---Command Window---": "",
"Item Command": "物品",
"Weapon Command": "武器",
"Armor Command": "防具",
"Finish Command": "退出",
"Text Alignment": "center",
"---Status Window---": "",
"Collected Recipes": "材料收集总数",
"Crafted Items": "物品配方",
"Crafted Weapons": "武器配方",
"Crafted Armors": "防具配方",
"---List Window---": "",
"Equipped Recipes": "true",
"Mask Unknown": "true",
"Mask Text": "?",
"Mask Italic": "false",
"Mask Help Text": "未知物品!",
"Ingredients Text": "所需材料",
"Amount Text": "数量",
"Quantity Text Size": "20",
"---Sound---": "",
"Default SE": "Twine",
"Default Volume": "100",
"Default Pitch": "100",
"Default Pan": "0",
},
},
{ name: "ActorEquipSlots", status: true, description: "Actor Equip Slots", parameters: {} },
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "YEP_X_Autosave",
status: true,
description: "v1.00 (Req YEP_SaveCore.js) Adds Autosave functionality to your\nRPG Maker game.",
parameters: {
"---Automatic---": "",
OnMapLoad: "true",
OnMainMenu: "true",
"---Option Menu---": "",
"Show Option": "true",
"Option Name": "自动保存",
Default: "true",
"---Visual---": "",
ShowAutosave: "true",
AutosaveMsgSave: "\\i[83]自动保存完成",
AutosaveMsgLoad: "\\i[83]加载自动保存",
MsgGradient1: "rgba(0, 0, 0, 0)",
MsgGradient2: "rgba(0, 0, 0, 0.6)",
MsgGradientCode:
'"var textWidth = this.textWidthEx(this.message());\\nvar half = this.textPadding() + Math.ceil(textWidth / 2);\\nvar height = this.lineHeight();\\nvar color1 = Yanfly.Param.AutosaveMsgColor1;\\nvar color2 = Yanfly.Param.AutosaveMsgColor2;\\nthis.contents.gradientFillRect(0, 0, half, height, color1, color2);\\nthis.contents.gradientFillRect(half, 0, this.width - half, height, color2, color1);"',
MsgX: "Graphics.boxWidth - 180",
MsgY: "Graphics.boxHeight - this.fittingHeight(1) * 2",
MsgDuration: "120",
FadeSpeed: "16",
},
},
{
name: "--------------------",
status: true,
description: "------------------------------------------------------------",
parameters: {},
},
{
name: "YEP_QuestJournal",
status: false,
description: "YEP任务日志系统-优",
parameters: {
"---Main Menu---": "",
"Quest Command": "任务",
"Show Command": "true",
"Enable Command": "true",
"Auto Place Command": "true",
"---Quest Menu---": "",
"Quest Category Window":
'{"---Categories---":"","Category Order":"[\\"available\\",\\"completed\\",\\"failed\\",\\"all\\"]","Available Text":"\\\\i[192]正进行任务 (%1)","Completed Text":"\\\\i[191]已完成任务 (%1)","Failed Text":"\\\\i[194]失败的任务 (%1)","All Text":"\\\\i[189]所有的任务 (%1)","Cancel Text":"\\\\i[161]取消","---Window Settings---":"","X":"0","Y":"0","Width":"Graphics.boxWidth / 3","Height":"this.fittingHeight(this.numVisibleRows())","Rows":"4","Columns":"1","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Text Alignment":"left","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}',
"Quest List Window":
'{"---Types---":"","Show Types":"true","Type Order":"[\\"\\\\\\\\c[6]主线任务\\",\\"\\\\\\\\c[4]支线任务\\",\\"\\\\\\\\c[3]特殊任务\\",\\"\\\\\\\\c[5]教程任务\\"]","List Open Symbol":"-","List Closed Symbol":"+","Type Text Format":"%1%2 (%3)","Quest Indent":"0","Show Empty":"false","Read Quest":"\\\\i[121]查看任务","Cancel":"\\\\i[16]退出","---Window Settings---":"","X":"0","Y":"Graphics.boxHeight - height","Width":"Graphics.boxWidth / 3","Height":"Graphics.boxHeight - this.fittingHeight(4)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Type Alignment":"left","Quest Alignment":"left","Window Skin":"Window"}',
"Quest Title Window":
'{"---Window Settings---":"","No Quest Title":"\\\\c[4]❀ 任务日志 ❀","X":"Graphics.boxWidth - width","Y":"0","Width":"Graphics.boxWidth * 2 / 3","Height":"this.fittingHeight(1)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Text Alignment":"center","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}',
"Quest Data Window":
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},
},
{
name: "YEP_X_MapQuestWindow",
status: false,
description: "YEP任务活动窗口-扩展",
parameters: {
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"Window Settings":
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"Set Active": "\\i[189]开启展示",
"Currently Active": "\\i[189]已展示",
"Clear Active": "\\i[186]取消展示",
"---Options---": "",
"Options Command": "任务窗口",
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"---Automatic Updates---": "",
"Quest Add": "true",
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"Change Objectives": "true",
"Event Update": "true",
},
},
{
name: "YEP_X_MoreQuests1",
status: false,
description: "YEP任务扩展-任务数扩充1000",
parameters: {
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"---Quests 201 to 300---": "",
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"Location: 601 to 700": "Paper RPG Maker",
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"---Quests 701 to 800---": "",
"Category: 701 to 800": "Mastery Quests",
"Difficulty: 701 to 800": "Hard",
"From: 701 to 800": "Elmer",
"Location: 701 to 800": "RPG Maker Power Tennis",
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"Quest 741": "",
"Quest 742": "",
"Quest 743": "",
"Quest 744": "",
"Quest 745": "",
"Quest 746": "",
"Quest 747": "",
"Quest 748": "",
"Quest 749": "",
"Quest 750": "",
"Quest 751": "",
"Quest 752": "",
"Quest 753": "",
"Quest 754": "",
"Quest 755": "",
"Quest 756": "",
"Quest 757": "",
"Quest 758": "",
"Quest 759": "",
"Quest 760": "",
"Quest 761": "",
"Quest 762": "",
"Quest 763": "",
"Quest 764": "",
"Quest 765": "",
"Quest 766": "",
"Quest 767": "",
"Quest 768": "",
"Quest 769": "",
"Quest 770": "",
"Quest 771": "",
"Quest 772": "",
"Quest 773": "",
"Quest 774": "",
"Quest 775": "",
"Quest 776": "",
"Quest 777": "",
"Quest 778": "",
"Quest 779": "",
"Quest 780": "",
"Quest 781": "",
"Quest 782": "",
"Quest 783": "",
"Quest 784": "",
"Quest 785": "",
"Quest 786": "",
"Quest 787": "",
"Quest 788": "",
"Quest 789": "",
"Quest 790": "",
"Quest 791": "",
"Quest 792": "",
"Quest 793": "",
"Quest 794": "",
"Quest 795": "",
"Quest 796": "",
"Quest 797": "",
"Quest 798": "",
"Quest 799": "",
"Quest 800": "",
"---Quests 801 to 900---": "",
"Category: 801 to 900": "Extra Quests",
"Difficulty: 801 to 900": "Very Hard",
"From: 801 to 900": "Ruby",
"Location: 801 to 900": "RPG Maker Strikers",
"Quest 801": "",
"Quest 802": "",
"Quest 803": "",
"Quest 804": "",
"Quest 805": "",
"Quest 806": "",
"Quest 807": "",
"Quest 808": "",
"Quest 809": "",
"Quest 810": "",
"Quest 811": "",
"Quest 812": "",
"Quest 813": "",
"Quest 814": "",
"Quest 815": "",
"Quest 816": "",
"Quest 817": "",
"Quest 818": "",
"Quest 819": "",
"Quest 820": "",
"Quest 821": "",
"Quest 822": "",
"Quest 823": "",
"Quest 824": "",
"Quest 825": "",
"Quest 826": "",
"Quest 827": "",
"Quest 828": "",
"Quest 829": "",
"Quest 830": "",
"Quest 831": "",
"Quest 832": "",
"Quest 833": "",
"Quest 834": "",
"Quest 835": "",
"Quest 836": "",
"Quest 837": "",
"Quest 838": "",
"Quest 839": "",
"Quest 840": "",
"Quest 841": "",
"Quest 842": "",
"Quest 843": "",
"Quest 844": "",
"Quest 845": "",
"Quest 846": "",
"Quest 847": "",
"Quest 848": "",
"Quest 849": "",
"Quest 850": "",
"Quest 851": "",
"Quest 852": "",
"Quest 853": "",
"Quest 854": "",
"Quest 855": "",
"Quest 856": "",
"Quest 857": "",
"Quest 858": "",
"Quest 859": "",
"Quest 860": "",
"Quest 861": "",
"Quest 862": "",
"Quest 863": "",
"Quest 864": "",
"Quest 865": "",
"Quest 866": "",
"Quest 867": "",
"Quest 868": "",
"Quest 869": "",
"Quest 870": "",
"Quest 871": "",
"Quest 872": "",
"Quest 873": "",
"Quest 874": "",
"Quest 875": "",
"Quest 876": "",
"Quest 877": "",
"Quest 878": "",
"Quest 879": "",
"Quest 880": "",
"Quest 881": "",
"Quest 882": "",
"Quest 883": "",
"Quest 884": "",
"Quest 885": "",
"Quest 886": "",
"Quest 887": "",
"Quest 888": "",
"Quest 889": "",
"Quest 890": "",
"Quest 891": "",
"Quest 892": "",
"Quest 893": "",
"Quest 894": "",
"Quest 895": "",
"Quest 896": "",
"Quest 897": "",
"Quest 898": "",
"Quest 899": "",
"Quest 900": "",
"---Quests 901 to 1000---": "",
"Category: 901 to 1000": "Post-Game Quests",
"Difficulty: 901 to 1000": "Super Hard",
"From: 901 to 1000": "Love",
"Location: 901 to 1000": "RPG Maker Galaxy",
"Quest 901": "",
"Quest 902": "",
"Quest 903": "",
"Quest 904": "",
"Quest 905": "",
"Quest 906": "",
"Quest 907": "",
"Quest 908": "",
"Quest 909": "",
"Quest 910": "",
"Quest 911": "",
"Quest 912": "",
"Quest 913": "",
"Quest 914": "",
"Quest 915": "",
"Quest 916": "",
"Quest 917": "",
"Quest 918": "",
"Quest 919": "",
"Quest 920": "",
"Quest 921": "",
"Quest 922": "",
"Quest 923": "",
"Quest 924": "",
"Quest 925": "",
"Quest 926": "",
"Quest 927": "",
"Quest 928": "",
"Quest 929": "",
"Quest 930": "",
"Quest 931": "",
"Quest 932": "",
"Quest 933": "",
"Quest 934": "",
"Quest 935": "",
"Quest 936": "",
"Quest 937": "",
"Quest 938": "",
"Quest 939": "",
"Quest 940": "",
"Quest 941": "",
"Quest 942": "",
"Quest 943": "",
"Quest 944": "",
"Quest 945": "",
"Quest 946": "",
"Quest 947": "",
"Quest 948": "",
"Quest 949": "",
"Quest 950": "",
"Quest 951": "",
"Quest 952": "",
"Quest 953": "",
"Quest 954": "",
"Quest 955": "",
"Quest 956": "",
"Quest 957": "",
"Quest 958": "",
"Quest 959": "",
"Quest 960": "",
"Quest 961": "",
"Quest 962": "",
"Quest 963": "",
"Quest 964": "",
"Quest 965": "",
"Quest 966": "",
"Quest 967": "",
"Quest 968": "",
"Quest 969": "",
"Quest 970": "",
"Quest 971": "",
"Quest 972": "",
"Quest 973": "",
"Quest 974": "",
"Quest 975": "",
"Quest 976": "",
"Quest 977": "",
"Quest 978": "",
"Quest 979": "",
"Quest 980": "",
"Quest 981": "",
"Quest 982": "",
"Quest 983": "",
"Quest 984": "",
"Quest 985": "",
"Quest 986": "",
"Quest 987": "",
"Quest 988": "",
"Quest 989": "",
"Quest 990": "",
"Quest 991": "",
"Quest 992": "",
"Quest 993": "",
"Quest 994": "",
"Quest 995": "",
"Quest 996": "",
"Quest 997": "",
"Quest 998": "",
"Quest 999": "",
"Quest 1000": "",
},
},
{
name: "LiuYue_SeniorChest",
status: true,
description: "v1.04 LiuYue_SeniorChest 高级箱子",
parameters: {
"---设置---": "",
OverlapMode: "Overlap",
ShowMode: "YuanShen",
IsFilterText: "false",
CoinIcon: "313",
CountNumWidth: "4444",
CountCoinWidth: "22222",
"---Chest模式窗口---": "",
CMaxCols: "2",
IsCAllTake: "true",
CAllTakeText: "全部取走",
IsCClose: "true",
CCloseText: "关闭宝箱",
IsCAutoLine: "true",
"---YuanShen模式窗口---": "",
YMaxCols: "2",
YMaxList: "5",
YWindowWidth: "400",
YWindowOp: "125",
YTakeRange: "1",
YColor1: "rgba(0, 0, 0, 0.6)",
YColor2: "rgba(0, 0, 0, 0)",
YOffsetX: "20",
YOffsetY: "-180",
YFadeFrame: "10",
YDistance: "2",
YIsHorShow: "true",
YIsAutoOpen: "true",
YIsLimitWindow: "true",
"---道具设置---": "",
CoinColor: "#ffff00",
"---音效---": "",
TakeSound: "Cursor1",
TakeVolume: "100",
TakePitch: "100",
TakePan: "0",
NoItemSound: "Cancel1",
NoItemVolume: "100",
NoItemPitch: "100",
NoItemPan: "0",
ChangeItemSound: "Knock",
ChangeItemVolume: "100",
ChangeItemPitch: "100",
ChangeItemPan: "0",
AllTakeSound: "Equip2",
AllTakeVolume: "100",
AllTakePitch: "100",
AllTakePan: "0",
CloseSound: "Chest2",
CloseVolume: "100",
ClosePitch: "100",
ClosePan: "0",
},
},
3 years ago
];