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//=============================================================================
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// Yanfly Engine Plugins - Status Menu Core
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// YEP_StatusMenuCore.js
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//=============================================================================
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var Imported = Imported || {};
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Imported.YEP_StatusMenuCore = true;
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var Yanfly = Yanfly || {};
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Yanfly.Status = Yanfly.Status || {};
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//=============================================================================
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/*:
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* @plugindesc v1.01a 身份状态菜单核心☁️
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* @author Yanfly Engine Plugins
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*
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* @param ---设置---
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* @default
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*
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* @param Command Order
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* @text 命令顺序
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* @desc This is the order in which the command menu will appear. Use
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* a space to separate the individual commands.
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* @default General Parameters Elements States Attributes Custom Cancel
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*
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* @param Command Window Width
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* @text 命令窗口宽度
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* @desc This is the window width for the Command Window.
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* @default 240
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*
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* @param Command Window Rows
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* @text 命令窗口行
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* @desc This is the number of rows for the Command Window.
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* @default 4
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*
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* @param Command Alignment
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* @text 命令对齐
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* @desc This is the text alignment for the Command Window.
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* left center right
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* @default center
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*
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* @param ---全局---
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* @default
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*
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* @param General Command
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* @text 全局命令
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* @desc This is how the command for 'General' will appear.
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* @default 角色状态
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*
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* @param Parameters Text
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* @text 参数文本
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* @desc This is how the word 'Parameters' will appear.
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* @default 状态窗口
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*
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* @param Experience Text
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* @text 经验文本
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* @desc This is how the word 'Experience' will appear.
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* @default 经验窗口
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*
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* @param Total Format
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* @text 总格式
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* @desc This is the word total experience.
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* @default 需要 %1 到下一 %2
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*
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* @param EXP Gauge Color 1
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* @text 经验条 颜色1
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* @desc The skin color used in EXP Gauge Color 1 shown in the
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* status window.
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* @default 30
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*
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* @param EXP Gauge Color 2
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* @text 经验条 颜色2
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* @desc The skin color used in EXP Gauge Color 2 shown in the
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* status window.
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* @default 31
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*
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* @param ---参数---
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* @default
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*
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* @param Parameters Command
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* @text 参数命令
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* @desc This is how the command for 'Parameters' will appear.
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* @default 角色属性
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*
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* @param Graph Text
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* @text 图形文本
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* @desc This is how the words for 'Parameter Graph' appear.
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* @default 属性图
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*
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* @param ATK Color
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* @desc This is the gauge color for ATK.
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* #Color1 #Color2
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* @default #ed1c24 #f26c4f
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*
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* @param DEF Color
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* @desc This is the gauge color for DEF.
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* #Color1 #Color2
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* @default #f7941d #fdc689
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*
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* @param MAT Color
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* @desc This is the gauge color for MAT.
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* #Color1 #Color2
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* @default #605ca8 #bd8cbf
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*
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* @param MDF Color
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* @desc This is the gauge color for MDF.
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* #Color1 #Color2
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* @default #448ccb #a6caf4
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*
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* @param AGI Color
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* @desc This is the gauge color for AGI.
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* #Color1 #Color2
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* @default #39b54a #82ca9c
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*
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* @param LUK Color
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* @desc This is the gauge color for LUK.
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* #Color1 #Color2
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* @default #fff568 #fffac3
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*
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* @param ---抵制颜色---
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* @default
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*
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* @param Above 300%
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* @desc This is the text color for rates over 300%.
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* @default 10
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*
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* @param 200% to 300%
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* @desc This is the text color for rates over 200%.
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* @default 20
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*
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* @param 150% to 200%
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* @desc This is the text color for rates over 150%.
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* @default 14
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*
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* @param 120% to 150%
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* @desc This is the text color for rates over 120%.
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* @default 6
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*
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* @param 100% to 120%
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* @desc This is the text color for rates over 100%.
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* @default 0
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*
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* @param 80% to 100%
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* @desc This is the text color for rates over 80%.
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* @default 24
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*
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* @param 50% to 80%
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* @desc This is the text color for rates over 50%.
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* @default 29
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*
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* @param 1% to 50%
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* @desc This is the text color for rates over 1%.
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* @default 23
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*
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* @param Exactly 0%
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* @desc This is the text color for rates exactly 0%.
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* @default 31
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*
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* @param Below 0%
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* @desc This is the text color for rates below 0%.
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* @default 27
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*
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* @param ---元素---
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* @default
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*
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* @param Elements Command
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* @text 元素命令
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* @desc This is how the command for 'Elements' will appear.
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* @default 元素抗性
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*
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* @param Elements Decimal
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* @text 十进制元素
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* @desc How many decimal places to display for rates.
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* @default 2
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*
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* @param Element Column 1
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* @text 元素列 1
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* @desc These are the element ID's drawn in column 1.
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* Separate these element ID's with a space.
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* @default 1
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*
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* @param Element Column 2
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* @text 元素列 2
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* @desc These are the element ID's drawn in column 2.
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* Separate these element ID's with a space.
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* @default 2 3 4 5 6 7 8 9
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*
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* @param Element Column 3
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* @text 元素列 3
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* @desc These are the element ID's drawn in column 3.
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* Separate these element ID's with a space.
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* @default
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*
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* @param Element Column 4
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* @text 元素列 4
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* @desc These are the element ID's drawn in column 4.
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* Separate these element ID's with a space.
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* @default
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*
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* @param ---状态---
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* @default
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*
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* @param States Command
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* @text 状态命令
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* @desc This is how the command for 'States' will appear.
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* @default 异常状态
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*
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* @param States Decimal
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* @text 状态十进制
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* @desc How many decimal places to display for rates.
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* @default 2
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*
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* @param States Column 1
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* @text 状态栏 1
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* @desc These are the state ID's drawn in column 1.
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* Separate these state ID's with a space.
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* @default 1 4 5 6
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*
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* @param States Column 2
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* @text 状态栏 2
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* @desc These are the state ID's drawn in column 2.
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* Separate these state ID's with a space.
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* @default 7 8 9 10
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*
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* @param States Column 3
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* @text 状态栏 3
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* @desc These are the state ID's drawn in column 3.
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* Separate these state ID's with a space.
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* @default
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*
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* @param States Column 4
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* @text 状态栏 4
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* @desc These are the state ID's drawn in column 4.
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* Separate these state ID's with a space.
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* @default
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*
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* @param ---属性---
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* @default
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*
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* @param Attributes Command
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* @text 属性命令
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* @desc This is how the command for 'Attributes' will appear.
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* @default 特殊属性
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*
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* @param Attribute Font Size
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* @text 属性字体大小
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* @desc The font size used to display attributes.
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* Default: 28
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* @default 20
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*
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* @param Attribute Decimal
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* @text 属性十进制
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* @desc How many decimal places to display for rates.
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* @default 0
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*
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* @param Attributes Column 1
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* @text 属性列 1
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* @desc These are the attributes drawn in column 1.
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* Separate these attributes with a space.
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* @default exr hit eva cri cev mev mrf cnt
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*
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* @param Attributes Column 2
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* @text 属性列 2
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* @desc These are the attributes drawn in column 2.
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* Separate these attributes with a space.
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* @default mcr tcr pdr mdr fdr grd rec pha
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*
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* @param Attributes Column 3
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* @text 属性列 3
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* @desc These are the attributes drawn in column 3.
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* Separate these attributes with a space.
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* @default hrg mrg trg tgr
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*
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* @param Attributes Column 4
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* @text 属性列 4
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* @desc These are the attributes drawn in column 4.
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* Separate these attributes with a space.
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* @default
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*
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* @param hit Name
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* @desc 用于此属性的文本名称
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* @default 命中率
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*
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* @param eva Name
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* @desc 用于此属性的文本名称
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* @default 闪避率
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*
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* @param cri Name
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* @desc 用于此属性的文本名称
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* @default 暴击率
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*
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* @param cev Name
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* @desc 用于此属性的文本名称
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* @default 暴击闪避率
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*
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* @param mev Name
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* @desc 用于此属性的文本名称
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* @default 魔法闪避率
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*
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* @param mrf Name
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* @desc 用于此属性的文本名称
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* @default 魔法反击率
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*
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* @param cnt Name
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* @desc 用于此属性的文本名称
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* @default 反击率
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*
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* @param hrg Name
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* @desc 用于此属性的文本名称
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* @default HP回复率
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*
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* @param mrg Name
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* @desc 用于此属性的文本名称
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* @default MP回复率
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*
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* @param trg Name
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* @desc 用于此属性的文本名称
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* @default TP回复率
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*
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* @param tgr Name
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* @desc 用于此属性的文本名称
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* @default 被敌人攻击率
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*
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* @param grd Name
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* @desc 用于此属性的文本名称
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* @default 防御率
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*
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* @param rec Name
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* @desc 用于此属性的文本名称
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* @default 恢复率
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*
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* @param pha Name
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* @desc 用于此属性的文本名称
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* @default 药水恢复率
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*
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* @param mcr Name
|
|
|
|
|
* @desc 用于此属性的文本名称
|
|
|
|
|
* @default MP消耗率
|
|
|
|
|
*
|
|
|
|
|
* @param tcr Name
|
|
|
|
|
* @desc 用于此属性的文本名称
|
|
|
|
|
* @default TP消耗率
|
|
|
|
|
*
|
|
|
|
|
* @param pdr Name
|
|
|
|
|
* @desc 用于此属性的文本名称
|
|
|
|
|
* @default 承受物理伤害率
|
|
|
|
|
*
|
|
|
|
|
* @param mdr Name
|
|
|
|
|
* @desc 用于此属性的文本名称
|
|
|
|
|
* @default 承受魔法伤害率
|
|
|
|
|
*
|
|
|
|
|
* @param fdr Name
|
|
|
|
|
* @desc 用于此属性的文本名称
|
|
|
|
|
* @default 承受地面伤害率
|
|
|
|
|
*
|
|
|
|
|
* @param exr Name
|
|
|
|
|
* @desc 用于此属性的文本名称
|
|
|
|
|
* @default 经验获取率
|
|
|
|
|
*
|
|
|
|
|
* @help
|
|
|
|
|
*
|
|
|
|
|
*
|
|
|
|
|
* 魔改作者: 流逝的岁月
|
|
|
|
|
* 魔改版本: v1.01
|
|
|
|
|
*
|
|
|
|
|
*
|
|
|
|
|
*
|
|
|
|
|
*
|
|
|
|
|
* 魔改内容: v1.01 界面调整
|
|
|
|
|
* 魔改内容: v1.00 隐藏状态窗口,信息窗口的绘制内容 使下方信息向上调整
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Introduction
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* 这个插件用完整的新层代替了原有的身份菜单。
|
|
|
|
|
* 包括可以展示更多角色信息的功能
|
|
|
|
|
* 这个插件用完整的新层代替了原有的身份菜
|
|
|
|
|
* 包括可以展示更多角色信息的功能
|
|
|
|
|
* 。你可以用命令参数改变命令显示顺序。
|
|
|
|
|
*
|
|
|
|
|
* To add more commands, insert extension plugins under this plugin in the
|
|
|
|
|
* Plugin Manager. Then, it will appear automatically in the Command Order
|
|
|
|
|
* where you placed the 'Custom' string or elsewhere if you've placed the
|
|
|
|
|
* 为了添加更多的命令,在这个底下可以插入拓展插件。
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Instructions
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* 你可以添加和移除命令,通过命令顺序参数,这里有一个列表:
|
|
|
|
|
*
|
|
|
|
|
* General
|
|
|
|
|
* - 显示角色原始状态和经验
|
|
|
|
|
*
|
|
|
|
|
* Parameters
|
|
|
|
|
* - 显示和状态有关的参数槽,例如攻击力,防御力等
|
|
|
|
|
*
|
|
|
|
|
* Elements
|
|
|
|
|
* - 显示角色基本属性类型
|
|
|
|
|
*
|
|
|
|
|
* States
|
|
|
|
|
* - 显示状态列表和状态概率
|
|
|
|
|
*
|
|
|
|
|
* Attributes
|
|
|
|
|
* - 显示属性标志
|
|
|
|
|
*
|
|
|
|
|
* Custom
|
|
|
|
|
* - 自定义显示
|
|
|
|
|
*
|
|
|
|
|
* Cancel
|
|
|
|
|
* - 取消菜单
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Adding Icons to Elements and Attributes
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* 你可以使用文字代码来为基本介绍和属性使用图标
|
|
|
|
|
*
|
|
|
|
|
* 在MV默认数据库里,在基本类型里,可以这么写
|
|
|
|
|
*
|
|
|
|
|
* \i[64]Fire
|
|
|
|
|
*
|
|
|
|
|
* 这将让你给基本部分一个图标。你可以改变文字颜色,
|
|
|
|
|
* 或者使用可运行的文字代码
|
|
|
|
|
*
|
|
|
|
|
* 对于属性来说也是一样的,你也可以通过插件参数来设置。
|
|
|
|
|
*
|
|
|
|
|
* \i[72]HP Regen Rate
|
|
|
|
|
*
|
|
|
|
|
* 这个图标将会绘出属性
|
|
|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Changelog
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* Version 1.01a:
|
|
|
|
|
* - Converted Window_StatusInfo to Window_Selectable for those who would like
|
|
|
|
|
* to use it as such.
|
|
|
|
|
*
|
|
|
|
|
* Version 1.00:
|
|
|
|
|
* - Finished Plugin!
|
|
|
|
|
*/
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Parameter Variables
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.Parameters = PluginManager.parameters("YEP_StatusMenuCore");
|
|
|
|
|
Yanfly.Param = Yanfly.Param || {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var Zzy = Zzy || {};
|
|
|
|
|
Zzy.CSMC = Zzy.CSMC || {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusCmdOrder = String(Yanfly.Parameters["Command Order"]);
|
|
|
|
|
Yanfly.Param.StatusCmdWidth = Number(Yanfly.Parameters["Command Window Width"]);
|
|
|
|
|
Yanfly.Param.StatusCmdRows = Number(Yanfly.Parameters["Command Window Rows"]);
|
|
|
|
|
Yanfly.Param.StatusCmdAlign = String(Yanfly.Parameters["Command Alignment"]);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusGeneral = String(Yanfly.Parameters["General Command"]);
|
|
|
|
|
Yanfly.Param.StatusParamText = String(Yanfly.Parameters["Parameters Text"]);
|
|
|
|
|
Yanfly.Param.StatusExpText = String(Yanfly.Parameters["Experience Text"]);
|
|
|
|
|
Yanfly.Param.StatusTotalFmt = String(Yanfly.Parameters["Total Format"]);
|
|
|
|
|
Yanfly.Param.ColorExp1 = Number(Yanfly.Parameters["EXP Gauge Color 1"]);
|
|
|
|
|
Yanfly.Param.ColorExp2 = Number(Yanfly.Parameters["EXP Gauge Color 2"]);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusParameters = String(Yanfly.Parameters["Parameters Command"]);
|
|
|
|
|
Yanfly.Param.StatusGraphText = String(Yanfly.Parameters["Graph Text"]);
|
|
|
|
|
Yanfly.Param.ColorParam2Gauge = String(Yanfly.Parameters["ATK Color"]);
|
|
|
|
|
Yanfly.Param.ColorParam3Gauge = String(Yanfly.Parameters["DEF Color"]);
|
|
|
|
|
Yanfly.Param.ColorParam4Gauge = String(Yanfly.Parameters["MAT Color"]);
|
|
|
|
|
Yanfly.Param.ColorParam5Gauge = String(Yanfly.Parameters["MDF Color"]);
|
|
|
|
|
Yanfly.Param.ColorParam6Gauge = String(Yanfly.Parameters["AGI Color"]);
|
|
|
|
|
Yanfly.Param.ColorParam7Gauge = String(Yanfly.Parameters["LUK Color"]);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.ColorResistS = Number(Yanfly.Parameters["Above 300%"]);
|
|
|
|
|
Yanfly.Param.ColorResistA = Number(Yanfly.Parameters["200% to 300%"]);
|
|
|
|
|
Yanfly.Param.ColorResistB = Number(Yanfly.Parameters["150% to 200%"]);
|
|
|
|
|
Yanfly.Param.ColorResistC1 = Number(Yanfly.Parameters["120% to 150%"]);
|
|
|
|
|
Yanfly.Param.ColorResistC2 = Number(Yanfly.Parameters["100% to 120%"]);
|
|
|
|
|
Yanfly.Param.ColorResistC3 = Number(Yanfly.Parameters["80% to 100%"]);
|
|
|
|
|
Yanfly.Param.ColorResistD = Number(Yanfly.Parameters["50% to 80%"]);
|
|
|
|
|
Yanfly.Param.ColorResistE = Number(Yanfly.Parameters["1% to 50%"]);
|
|
|
|
|
Yanfly.Param.ColorResistF = Number(Yanfly.Parameters["Exactly 0%"]);
|
|
|
|
|
Yanfly.Param.ColorResistG = Number(Yanfly.Parameters["Below 0%"]);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusElements = String(Yanfly.Parameters["Elements Command"]);
|
|
|
|
|
Yanfly.Param.StatusEleDec = Number(Yanfly.Parameters["Elements Decimal"]);
|
|
|
|
|
Yanfly.Param.StatusEleCol1 = String(Yanfly.Parameters["Element Column 1"]);
|
|
|
|
|
Yanfly.Param.StatusEleCol1 = Yanfly.Param.StatusEleCol1.split(" ");
|
|
|
|
|
Yanfly.Param.StatusEleCol2 = String(Yanfly.Parameters["Element Column 2"]);
|
|
|
|
|
Yanfly.Param.StatusEleCol2 = Yanfly.Param.StatusEleCol2.split(" ");
|
|
|
|
|
Yanfly.Param.StatusEleCol3 = String(Yanfly.Parameters["Element Column 3"]);
|
|
|
|
|
Yanfly.Param.StatusEleCol3 = Yanfly.Param.StatusEleCol3.split(" ");
|
|
|
|
|
Yanfly.Param.StatusEleCol4 = String(Yanfly.Parameters["Element Column 4"]);
|
|
|
|
|
Yanfly.Param.StatusEleCol4 = Yanfly.Param.StatusEleCol4.split(" ");
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusStates = String(Yanfly.Parameters["States Command"]);
|
|
|
|
|
Yanfly.Param.StatusStatesDec = Number(Yanfly.Parameters["States Decimal"]);
|
|
|
|
|
Yanfly.Param.StatusStateCol1 = String(Yanfly.Parameters["States Column 1"]);
|
|
|
|
|
Yanfly.Param.StatusStateCol1 = Yanfly.Param.StatusStateCol1.split(" ");
|
|
|
|
|
Yanfly.Param.StatusStateCol2 = String(Yanfly.Parameters["States Column 2"]);
|
|
|
|
|
Yanfly.Param.StatusStateCol2 = Yanfly.Param.StatusStateCol2.split(" ");
|
|
|
|
|
Yanfly.Param.StatusStateCol3 = String(Yanfly.Parameters["States Column 3"]);
|
|
|
|
|
Yanfly.Param.StatusStateCol3 = Yanfly.Param.StatusStateCol3.split(" ");
|
|
|
|
|
Yanfly.Param.StatusStateCol4 = String(Yanfly.Parameters["States Column 4"]);
|
|
|
|
|
Yanfly.Param.StatusStateCol4 = Yanfly.Param.StatusStateCol4.split(" ");
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusAttributes = String(Yanfly.Parameters["Attributes Command"]);
|
|
|
|
|
Yanfly.Param.StatusAttriCol1 = String(Yanfly.Parameters["Attributes Column 1"]);
|
|
|
|
|
Yanfly.Param.StatusAttriCol1 = Yanfly.Param.StatusAttriCol1.split(" ");
|
|
|
|
|
Yanfly.Param.StatusAttriCol2 = String(Yanfly.Parameters["Attributes Column 2"]);
|
|
|
|
|
Yanfly.Param.StatusAttriCol2 = Yanfly.Param.StatusAttriCol2.split(" ");
|
|
|
|
|
Yanfly.Param.StatusAttriCol3 = String(Yanfly.Parameters["Attributes Column 3"]);
|
|
|
|
|
Yanfly.Param.StatusAttriCol3 = Yanfly.Param.StatusAttriCol3.split(" ");
|
|
|
|
|
Yanfly.Param.StatusAttriCol4 = String(Yanfly.Parameters["Attributes Column 4"]);
|
|
|
|
|
Yanfly.Param.StatusAttriCol4 = Yanfly.Param.StatusAttriCol4.split(" ");
|
|
|
|
|
Yanfly.Param.StatusAttrSize = Number(Yanfly.Parameters["Attribute Font Size"]);
|
|
|
|
|
Yanfly.Param.StatusAttrDec = Number(Yanfly.Parameters["Attribute Decimal"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_hit = String(Yanfly.Parameters["hit Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_eva = String(Yanfly.Parameters["eva Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_cri = String(Yanfly.Parameters["cri Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_cev = String(Yanfly.Parameters["cev Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_mev = String(Yanfly.Parameters["mev Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_mrf = String(Yanfly.Parameters["mrf Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_cnt = String(Yanfly.Parameters["cnt Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_hrg = String(Yanfly.Parameters["hrg Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_mrg = String(Yanfly.Parameters["mrg Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_trg = String(Yanfly.Parameters["trg Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_tgr = String(Yanfly.Parameters["tgr Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_grd = String(Yanfly.Parameters["grd Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_rec = String(Yanfly.Parameters["rec Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_pha = String(Yanfly.Parameters["pha Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_mcr = String(Yanfly.Parameters["mcr Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_tcr = String(Yanfly.Parameters["tcr Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_pdr = String(Yanfly.Parameters["pdr Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_mdr = String(Yanfly.Parameters["mdr Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_fdr = String(Yanfly.Parameters["fdr Name"]);
|
|
|
|
|
Yanfly.Param.StatusAttr_exr = String(Yanfly.Parameters["exr Name"]);
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Window_StatusCommand
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
function Window_StatusCommand() {
|
|
|
|
|
this.initialize.apply(this, arguments);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype = Object.create(Window_Command.prototype);
|
|
|
|
|
Window_StatusCommand.prototype.constructor = Window_StatusCommand;
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.initialize = function () {
|
|
|
|
|
Window_Command.prototype.initialize.call(this, 0, 0);
|
|
|
|
|
this._actor = null;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.windowWidth = function () {
|
|
|
|
|
return Yanfly.Param.StatusCmdWidth;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.setActor = function (actor) {
|
|
|
|
|
if (this._actor === actor) return;
|
|
|
|
|
this._actor = actor;
|
|
|
|
|
this.refresh();
|
|
|
|
|
this.select(0);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.numVisibleRows = function () {
|
|
|
|
|
return Yanfly.Param.StatusCmdRows;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.makeCommandList = function () {
|
|
|
|
|
this._commandOrder = Yanfly.Param.StatusCmdOrder.split(" ");
|
|
|
|
|
for (var i = 0; i < this._commandOrder.length; ++i) {
|
|
|
|
|
var command = this._commandOrder[i];
|
|
|
|
|
this.createCommand(command);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.createCommand = function (command) {
|
|
|
|
|
command = command.toUpperCase();
|
|
|
|
|
if (["GENERAL", "MAIN"].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusGeneral;
|
|
|
|
|
this.addCommand(text, "general", true);
|
|
|
|
|
} else if (["CANCEL", "FINISH"].contains(command)) {
|
|
|
|
|
this.addCommand(TextManager.cancel, "cancel", true);
|
|
|
|
|
} else if (["CUSTOM", "ORIGINAL"].contains(command)) {
|
|
|
|
|
this.addCustomCommands();
|
|
|
|
|
} else if (["PARAMETER", "PARAMETERS"].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusParameters;
|
|
|
|
|
this.addCommand(text, "parameters", true);
|
|
|
|
|
} else if (["ELEMENT", "ELEMENTS"].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusElements;
|
|
|
|
|
this.addCommand(text, "elements", true);
|
|
|
|
|
} else if (["STATE", "STATES"].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusStates;
|
|
|
|
|
this.addCommand(text, "states", true);
|
|
|
|
|
} else if (["ATTRIBUTE", "ATTRIBUTES"].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusAttributes;
|
|
|
|
|
this.addCommand(text, "attributes", true);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.addCustomCommands = function () {};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.setInfoWindow = function (infoWindow) {
|
|
|
|
|
this._infoWindow = infoWindow;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.update = function () {
|
|
|
|
|
Window_Command.prototype.update.call(this);
|
|
|
|
|
if (this._infoWindow) this._infoWindow.setSymbol(this.currentSymbol());
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.itemTextAlign = function () {
|
|
|
|
|
return Yanfly.Param.StatusCmdAlign;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.playOkSound = function () {
|
|
|
|
|
if (this.isPlayOkSound()) SoundManager.playOk();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.isPlayOkSound = function () {
|
|
|
|
|
if (this.currentSymbol() === "cancel") return true;
|
|
|
|
|
return false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Window_StatusInfo
|
|
|
|
|
//=============================================================================
|
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|
|
|
|
|
|
function Window_StatusInfo() {
|
|
|
|
|
this.initialize.apply(this, arguments);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype = Object.create(Window_Selectable.prototype);
|
|
|
|
|
Window_StatusInfo.prototype.constructor = Window_StatusInfo;
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.initialize = function (y, commandWindow) {
|
|
|
|
|
var width = Graphics.boxWidth;
|
|
|
|
|
var height = Graphics.boxHeight - y;
|
|
|
|
|
this._commandWindow = commandWindow;
|
|
|
|
|
Window_Selectable.prototype.initialize.call(this, 0, y, width, height);
|
|
|
|
|
this.findParamLimits();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.findParamLimits = function () {
|
|
|
|
|
this._largestParam = 1;
|
|
|
|
|
this._smallestParam = $gameActors.actor(1).paramMax(2);
|
|
|
|
|
for (var i = 0; i < $gameParty.members().length; ++i) {
|
|
|
|
|
var actor = $gameParty.members()[i];
|
|
|
|
|
if (!actor) continue;
|
|
|
|
|
for (var j = 2; j < 8; ++j) {
|
|
|
|
|
this._largestParam = Math.max(this._largestParam, actor.param(j));
|
|
|
|
|
this._smallestParam = Math.min(this._smallestParam, actor.param(j));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.setActor = function (actor) {
|
|
|
|
|
if (this._actor === actor) return;
|
|
|
|
|
this._actor = actor;
|
|
|
|
|
this.refresh();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.setSymbol = function (symbol) {
|
|
|
|
|
var needRefresh = this._symbol !== symbol;
|
|
|
|
|
this._symbol = symbol;
|
|
|
|
|
if (needRefresh) this.refresh();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.resetFontSettings = function () {
|
|
|
|
|
if (this._bypassResetText) return;
|
|
|
|
|
Window_Base.prototype.resetFontSettings.call(this);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.resetTextColor = function () {
|
|
|
|
|
if (this._bypassResetTextColor) return;
|
|
|
|
|
Window_Base.prototype.resetTextColor.call(this);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.refresh = function () {
|
|
|
|
|
this.contents.clear();
|
|
|
|
|
this.drawInfoContents(this._symbol);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawInfoContents = function (symbol) {
|
|
|
|
|
this.resetFontSettings();
|
|
|
|
|
if (!symbol) return;
|
|
|
|
|
switch (symbol.toLowerCase()) {
|
|
|
|
|
case "parameters":
|
|
|
|
|
this.drawParameters();
|
|
|
|
|
break;
|
|
|
|
|
case "elements":
|
|
|
|
|
this.drawElements();
|
|
|
|
|
break;
|
|
|
|
|
case "states":
|
|
|
|
|
this.drawStates();
|
|
|
|
|
break;
|
|
|
|
|
case "attributes":
|
|
|
|
|
this.drawAttributes();
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
this.drawGeneral();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawDarkRect = function (dx, dy, dw, dh) {
|
|
|
|
|
var color = this.gaugeBackColor();
|
|
|
|
|
this.changePaintOpacity(false);
|
|
|
|
|
this.contents.fillRect(dx + 1, dy + 1, dw - 2, dh - 2, color);
|
|
|
|
|
this.changePaintOpacity(true);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawGeneral = function () {
|
|
|
|
|
var dx = this.standardPadding() / 2;
|
|
|
|
|
var dy = this.lineHeight() / 2;
|
|
|
|
|
var dw = (this.contents.width - this.standardPadding()) / 2;
|
|
|
|
|
var dh = this.lineHeight();
|
|
|
|
|
var text;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// --魔改--
|
|
|
|
|
|
|
|
|
|
//this.drawText(Yanfly.Param.StatusParamText, dx, dy, dw, "center");
|
|
|
|
|
dx += this.contents.width / 2;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// --魔改--
|
|
|
|
|
//this.drawText(Yanfly.Param.StatusExpText, dx, dy, dw, "center");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.drawGeneralParam(dx, dy, dw, dh);
|
|
|
|
|
this.drawGeneralExp(dx, dy, dw, dh);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawGeneralParam = function () {
|
|
|
|
|
var rect = new Rectangle();
|
|
|
|
|
rect.width = (this.contents.width - this.standardPadding()) / 2;
|
|
|
|
|
rect.y = this.lineHeight() * 2;
|
|
|
|
|
rect.height = this.lineHeight();
|
|
|
|
|
|
|
|
|
|
//--魔改--距离调整
|
|
|
|
|
var disY = this.lineHeight() * 2;
|
|
|
|
|
|
|
|
|
|
//---魔改--- v1.01 调整界面布局
|
|
|
|
|
var dx = rect.x + this.textPadding();
|
|
|
|
|
var dw = rect.width - this.textPadding() * 2;
|
|
|
|
|
this.drawDarkRect(rect.x, rect.y - disY, rect.width, rect.height);
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawText(TextManager.level, dx, rect.y - disY, dw, "left");
|
|
|
|
|
this.changeTextColor(this.normalColor());
|
|
|
|
|
text = Yanfly.Util.toGroup(this._actor.level);
|
|
|
|
|
|
|
|
|
|
this.drawText(text, dx, rect.y - disY, dw, "right");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var paramPosIndexArr = [0,1,2,4,3,5,7,undefined,6];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//设置取一半
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < paramPosIndexArr.length; ++i)
|
|
|
|
|
{
|
|
|
|
|
var pid = paramPosIndexArr[i];//进行转换
|
|
|
|
|
|
|
|
|
|
var hw = rect.width/2;
|
|
|
|
|
var hdw = hw - this.textPadding() * 2;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(i === paramPosIndexArr.length - 1)//最后一个
|
|
|
|
|
{
|
|
|
|
|
hw = rect.width;
|
|
|
|
|
hdw = dw;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (i % 2 === 0)
|
|
|
|
|
{
|
|
|
|
|
rect.x = 0;
|
|
|
|
|
dx = rect.x + this.textPadding();
|
|
|
|
|
rect.y += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
rect.x += hw;
|
|
|
|
|
dx += hw;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(pid === undefined)
|
|
|
|
|
{
|
|
|
|
|
//---魔改--- v1.01 显示魔法反击率
|
|
|
|
|
this.drawDarkRect(rect.x, rect.y - disY, hw, rect.height);
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawText(Yanfly.Param.StatusAttr_mrf, dx, rect.y - disY, hdw, "left");
|
|
|
|
|
this.changeTextColor(this.normalColor());
|
|
|
|
|
text = Yanfly.Util.toGroup(this._actor.xparam(5));
|
|
|
|
|
|
|
|
|
|
text = text + '%';//添加百分号
|
|
|
|
|
|
|
|
|
|
this.drawText(text, dx, rect.y - disY, hdw, "right");
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
this.drawDarkRect(rect.x, rect.y - disY, hw, rect.height);
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawText(TextManager.param(pid), dx, rect.y - disY, hdw, "left");
|
|
|
|
|
this.changeTextColor(this.normalColor());
|
|
|
|
|
text = Yanfly.Util.toGroup(this._actor.param(pid));
|
|
|
|
|
this.drawText(text, dx, rect.y - disY, hdw, "right");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// for (var i = 0; i < 8; ++i)
|
|
|
|
|
// {
|
|
|
|
|
|
|
|
|
|
// if (i < 2)
|
|
|
|
|
// {
|
|
|
|
|
// rect.y += this.lineHeight();
|
|
|
|
|
// } else if (i === 2) {
|
|
|
|
|
// rect.y += this.lineHeight();
|
|
|
|
|
// rect.width /= 2;
|
|
|
|
|
// dw = rect.width - this.textPadding() * 2;
|
|
|
|
|
// } else if (i % 2 === 0) {
|
|
|
|
|
// rect.x = 0;
|
|
|
|
|
// dx = rect.x + this.textPadding();
|
|
|
|
|
// rect.y += this.lineHeight();
|
|
|
|
|
// } else {
|
|
|
|
|
// rect.x += rect.width;
|
|
|
|
|
// dx += rect.width;
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// this.drawDarkRect(rect.x, rect.y - disY, rect.width, rect.height);
|
|
|
|
|
// this.changeTextColor(this.systemColor());
|
|
|
|
|
// this.drawText(TextManager.param(i), dx, rect.y - disY, dw, "left");
|
|
|
|
|
// this.changeTextColor(this.normalColor());
|
|
|
|
|
// text = Yanfly.Util.toGroup(this._actor.param(i));
|
|
|
|
|
// this.drawText(text, dx, rect.y - disY, dw, "right");
|
|
|
|
|
// }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.actorCurrentExpRate = function (actor) {
|
|
|
|
|
var actorLv = actor.level;
|
|
|
|
|
if (actorLv === actor.maxLevel()) return 1.0;
|
|
|
|
|
var nowExp = actor.currentExp() - actor.expForLevel(actorLv);
|
|
|
|
|
var nextExp = actor.expForLevel(actorLv + 1) - actor.expForLevel(actorLv);
|
|
|
|
|
return ((1.0 * nowExp) / nextExp).clamp(0.0, 1.0);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.actorExpRate = function (actor) {
|
|
|
|
|
var actorLv = actor.level;
|
|
|
|
|
if (actorLv === actor.maxLevel()) return 1.0;
|
|
|
|
|
var nowExp = actor.currentExp();
|
|
|
|
|
var nextExp = actor.expForLevel(actorLv + 1);
|
|
|
|
|
return ((1.0 * nowExp) / nextExp).clamp(0.0, 1.0);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawExpGauge = function (actor, rate, rect) {
|
|
|
|
|
var color1 = this.textColor(Yanfly.Param.ColorExp1);
|
|
|
|
|
var color2 = this.textColor(Yanfly.Param.ColorExp2);
|
|
|
|
|
var wy = rect.y;
|
|
|
|
|
this.drawGauge(rect.x, wy, rect.width, rate, color1, color2);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawGeneralExp = function (dx, dy, dw, dh) {
|
|
|
|
|
dy = this.lineHeight() * 2;
|
|
|
|
|
dw = (this.contents.width - this.textPadding()) / 2;
|
|
|
|
|
dx = this.textPadding() + dw;
|
|
|
|
|
|
|
|
|
|
//--魔改--距离调整
|
|
|
|
|
var disY = this.lineHeight() * 2;
|
|
|
|
|
|
|
|
|
|
dy -= disY;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Current Exp
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
text = TextManager.expTotal.format(TextManager.exp);
|
|
|
|
|
this.drawText(text, dx, dy, dw, "left");
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
this.changeTextColor(this.normalColor());
|
|
|
|
|
text = Yanfly.Util.toGroup(this._actor.currentExp());
|
|
|
|
|
this.drawText(text, dx, dy, dw, "right");
|
|
|
|
|
// To Next Level
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
text = TextManager.expNext.format(TextManager.level);
|
|
|
|
|
this.drawText(text, dx, dy, dw, "left");
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
var rect = new Rectangle();
|
|
|
|
|
rect.x = dx;
|
|
|
|
|
rect.y = dy;
|
|
|
|
|
rect.width = dw;
|
|
|
|
|
var rate = this.actorCurrentExpRate(this._actor);
|
|
|
|
|
this.drawExpGauge(this._actor, rate, rect);
|
|
|
|
|
this.changeTextColor(this.normalColor());
|
|
|
|
|
text = Yanfly.Util.toGroup(this._actor.nextRequiredExp());
|
|
|
|
|
if (this._actor.isMaxLevel()) text = "-------";
|
|
|
|
|
this.drawText(text, dx, dy, dw, "right");
|
|
|
|
|
// Total EXP for Next Level
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
text = Yanfly.Param.StatusTotalFmt.format(TextManager.exp, TextManager.level);
|
|
|
|
|
this.drawText(text, dx, dy, dw, "left");
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
var rect = new Rectangle();
|
|
|
|
|
rect.x = dx;
|
|
|
|
|
rect.y = dy;
|
|
|
|
|
rect.width = dw;
|
|
|
|
|
var rate = this.actorExpRate(this._actor);
|
|
|
|
|
this.drawExpGauge(this._actor, rate, rect);
|
|
|
|
|
this.changeTextColor(this.normalColor());
|
|
|
|
|
text = Yanfly.Util.toGroup(this._actor.nextLevelExp());
|
|
|
|
|
if (this._actor.isMaxLevel()) text = "-------";
|
|
|
|
|
this.drawText(text, dx, dy, dw, "right");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawParameters = function () {
|
|
|
|
|
var dx = 0;
|
|
|
|
|
var dy = this.lineHeight() / 2;
|
|
|
|
|
var dw = this.contents.width;
|
|
|
|
|
var dh = this.lineHeight();
|
|
|
|
|
var dw2;
|
|
|
|
|
var text;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawText(Yanfly.Param.StatusGraphText, dx, dy, dw, "center");
|
|
|
|
|
dy = this.lineHeight();
|
|
|
|
|
dx = this.standardPadding();
|
|
|
|
|
dw -= this.standardPadding() * 2;
|
|
|
|
|
for (var i = 2; i < 8; ++i) {
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
var rate = this.drawParamGauge(dx, dy, dw, i);
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawText(TextManager.param(i), dx + 4, dy, dw - 4);
|
|
|
|
|
text = Yanfly.Util.toGroup(this._actor.param(i));
|
|
|
|
|
this.changeTextColor(this.normalColor());
|
|
|
|
|
dw2 = dw * rate;
|
|
|
|
|
this.drawText(text, dx, dy, dw2 - 4, "right");
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawParamGauge = function (dx, dy, dw, paramId) {
|
|
|
|
|
var rate = this.calcParamRate(paramId);
|
|
|
|
|
var array = eval("Yanfly.Param.ColorParam" + paramId + "Gauge").split(" ");
|
|
|
|
|
this.drawGauge(dx, dy, dw, rate, array[0], array[1]);
|
|
|
|
|
return rate;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.calcParamRate = function (paramId) {
|
|
|
|
|
if (this._largestParam === this._smallestParam) return 1.0;
|
|
|
|
|
var rate =
|
|
|
|
|
parseFloat(this._actor.param(paramId) - this._smallestParam) /
|
|
|
|
|
parseFloat(this._largestParam - this._smallestParam);
|
|
|
|
|
rate *= 0.7;
|
|
|
|
|
rate += 0.3;
|
|
|
|
|
return rate;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.getMaxArrayCols = function (array) {
|
|
|
|
|
var maxCols = 0;
|
|
|
|
|
for (var i = 0; i < array.length; ++i) {
|
|
|
|
|
var arr = array[i];
|
|
|
|
|
if (arr[0] !== "") ++maxCols;
|
|
|
|
|
}
|
|
|
|
|
return maxCols;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.getMaxArrayRows = function (array) {
|
|
|
|
|
var maxRows = 0;
|
|
|
|
|
for (var i = 0; i < array.length; ++i) {
|
|
|
|
|
var arr = array[i];
|
|
|
|
|
maxRows = Math.max(maxRows, arr.length);
|
|
|
|
|
}
|
|
|
|
|
return maxRows;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.getArrayX = function () {
|
|
|
|
|
return this.standardPadding() * 1.5;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.getArrayY = function () {
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.getArrayDW = function (maxCols) {
|
|
|
|
|
var dw = this.contents.width - this.standardPadding() * 3;
|
|
|
|
|
dw /= maxCols;
|
|
|
|
|
dw += this.standardPadding() / maxCols;
|
|
|
|
|
dw -= this.standardPadding();
|
|
|
|
|
return dw;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.setRateColor = function (rate) {
|
|
|
|
|
var colorId = 0;
|
|
|
|
|
if (rate >= 3.0) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistS;
|
|
|
|
|
} else if (rate >= 2.0) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistA;
|
|
|
|
|
} else if (rate >= 1.5) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistB;
|
|
|
|
|
} else if (rate >= 1.2) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistC1;
|
|
|
|
|
} else if (rate >= 1.0) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistC2;
|
|
|
|
|
} else if (rate >= 0.8) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistC3;
|
|
|
|
|
} else if (rate >= 0.5) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistD;
|
|
|
|
|
} else if (rate > 0) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistE;
|
|
|
|
|
} else if (rate === 0) {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistF;
|
|
|
|
|
} else {
|
|
|
|
|
colorId = Yanfly.Param.ColorResistG;
|
|
|
|
|
}
|
|
|
|
|
this.changeTextColor(this.textColor(colorId));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawElements = function () {
|
|
|
|
|
this.drawElementColumnRects();
|
|
|
|
|
this.drawElementInfo();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.elementArray = function () {
|
|
|
|
|
var array = [
|
|
|
|
|
Yanfly.Param.StatusEleCol1,
|
|
|
|
|
Yanfly.Param.StatusEleCol2,
|
|
|
|
|
Yanfly.Param.StatusEleCol3,
|
|
|
|
|
Yanfly.Param.StatusEleCol4,
|
|
|
|
|
];
|
|
|
|
|
return array;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawElementColumnRects = function () {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.elementArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.elementArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < maxRows; ++j) {
|
|
|
|
|
this.drawDarkRect(dx, dy, dw, this.lineHeight());
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += maxCols > 1 ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawElementInfo = function () {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.elementArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.elementArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var infoArray = this.elementArray();
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < infoArray[i].length; ++j) {
|
|
|
|
|
var eleId = infoArray[i][j];
|
|
|
|
|
this.drawElementData(eleId, dx, dy, dw);
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += maxCols > 1 ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawElementData = function (eleId, dx, dy, dw) {
|
|
|
|
|
eleId = parseInt(eleId);
|
|
|
|
|
var eleName = $dataSystem.elements[eleId];
|
|
|
|
|
var eleRate = this._actor.elementRate(eleId);
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
this._bypassResetTextColor = true;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawTextEx(eleName, dx, dy);
|
|
|
|
|
this._bypassResetTextColor = false;
|
|
|
|
|
this.setRateColor(eleRate);
|
|
|
|
|
var text = (eleRate * 100).toFixed(Yanfly.Param.StatusEleDec) + "%";
|
|
|
|
|
this.drawText(text, dx, dy, dw, "right");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStates = function () {
|
|
|
|
|
this.drawStatesColumnRects();
|
|
|
|
|
this.drawStatesInfo();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.stateArray = function () {
|
|
|
|
|
var array = [
|
|
|
|
|
Yanfly.Param.StatusStateCol1,
|
|
|
|
|
Yanfly.Param.StatusStateCol2,
|
|
|
|
|
Yanfly.Param.StatusStateCol3,
|
|
|
|
|
Yanfly.Param.StatusStateCol4,
|
|
|
|
|
];
|
|
|
|
|
return array;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStatesColumnRects = function () {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.stateArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.stateArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < maxRows; ++j) {
|
|
|
|
|
this.drawDarkRect(dx, dy, dw, this.lineHeight());
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += maxCols > 1 ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStatesInfo = function () {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.stateArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.stateArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var infoArray = this.stateArray();
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < infoArray[i].length; ++j) {
|
|
|
|
|
var stateId = infoArray[i][j];
|
|
|
|
|
this.drawStatesData(stateId, dx, dy, dw);
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += maxCols > 1 ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStatesData = function (stateId, dx, dy, dw) {
|
|
|
|
|
stateId = parseInt(stateId);
|
|
|
|
|
var stateRate = this._actor.stateRate(stateId);
|
|
|
|
|
if (this._actor.isStateResist(stateId)) stateRate = 0;
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
this._bypassResetTextColor = true;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawItemName($dataStates[stateId], dx, dy, dw);
|
|
|
|
|
this._bypassResetTextColor = false;
|
|
|
|
|
this.setRateColor(stateRate);
|
|
|
|
|
var text = (stateRate * 100).toFixed(Yanfly.Param.StatusStatesDec) + "%";
|
|
|
|
|
this.drawText(text, dx, dy, dw, "right");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributes = function () {
|
|
|
|
|
this.drawAttributesColumnRects();
|
|
|
|
|
this.drawAttributesInfo();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.attributesArray = function () {
|
|
|
|
|
var array = [
|
|
|
|
|
Yanfly.Param.StatusAttriCol1,
|
|
|
|
|
Yanfly.Param.StatusAttriCol2,
|
|
|
|
|
Yanfly.Param.StatusAttriCol3,
|
|
|
|
|
Yanfly.Param.StatusAttriCol4,
|
|
|
|
|
];
|
|
|
|
|
return array;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributesColumnRects = function () {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.attributesArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.attributesArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < maxRows; ++j) {
|
|
|
|
|
this.drawDarkRect(dx, dy, dw, this.lineHeight());
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += maxCols > 1 ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributesInfo = function () {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.attributesArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.attributesArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var infoArray = this.attributesArray();
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < infoArray[i].length; ++j) {
|
|
|
|
|
var attribute = infoArray[i][j].toLowerCase();
|
|
|
|
|
this.drawAttributeData(attribute, dx, dy, dw);
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += maxCols > 1 ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeData = function (attr, dx, dy, dw) {
|
|
|
|
|
var actor = this._actor;
|
|
|
|
|
this.contents.fontSize = Yanfly.Param.StatusAttrSize;
|
|
|
|
|
switch (attr) {
|
|
|
|
|
case "hit":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_hit, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.hit, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "eva":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_eva, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.eva, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "cri":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_cri, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.cri, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "cev":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_cev, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.cev, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "mev":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mev, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mev, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "mrf":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mrf, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mrf, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "cnt":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_cnt, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.cnt, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "hrg":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_hrg, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.hrg, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "mrg":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mrg, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mrg, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "trg":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_trg, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.trg, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "tgr":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_tgr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.tgr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "grd":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_grd, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.grd, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "rec":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_rec, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.rec, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "pha":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_pha, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.pha, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "mcr":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mcr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mcr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "tcr":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_tcr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.tcr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "pdr":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_pdr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.pdr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "mdr":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mdr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mdr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "fdr":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_fdr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.fdr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case "exr":
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_exr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.exr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeName = function (name, dx, dy, dw) {
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
dy += Math.floor((this.standardFontSize() - this.contents.fontSize) / 2);
|
|
|
|
|
this._bypassResetText = true;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawTextEx(name, dx, dy, dw);
|
|
|
|
|
this._bypassResetText = false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeRate = function (rate, dx, dy, dw) {
|
|
|
|
|
var value = (rate * 100).toFixed(Yanfly.Param.StatusAttrDec) + "%";
|
|
|
|
|
this.setRateColor(rate);
|
|
|
|
|
this.drawAttributeValue(value, dx, dy, dw);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeValue = function (value, dx, dy, dw) {
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
this.drawText(value, dx, dy, dw, "right");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.maxPageItems = function () {
|
|
|
|
|
return this.maxItems();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_Selectable.prototype.maxItems = function () {
|
|
|
|
|
return 1;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawItem = function (index) {
|
|
|
|
|
this.clearItem(index);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAllItems = function () {
|
|
|
|
|
var topIndex = this.topIndex();
|
|
|
|
|
for (var i = 0; i < this.maxPageItems(); i++) {
|
|
|
|
|
var index = topIndex + i;
|
|
|
|
|
if (index < this.maxItems()) {
|
|
|
|
|
this.drawItem(index);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Scene_Status
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.create = function () {
|
|
|
|
|
Scene_MenuBase.prototype.create.call(this);
|
|
|
|
|
this.createHelpWindow();
|
|
|
|
|
this.createCommandWindow();
|
|
|
|
|
this.createStatusWindow();
|
|
|
|
|
this.createInfoWindow();
|
|
|
|
|
this.refreshActor();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.refreshActor = function () {
|
|
|
|
|
var actor = this.actor();
|
|
|
|
|
this._statusWindow.setActor(actor);
|
|
|
|
|
this._helpWindow.setText(actor.profile());
|
|
|
|
|
this._infoWindow.setActor(actor);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.onActorChange = function () {
|
|
|
|
|
this.refreshActor();
|
|
|
|
|
this._commandWindow.activate();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.createCommandWindow = function () {
|
|
|
|
|
this._commandWindow = new Window_StatusCommand();
|
|
|
|
|
this._commandWindow.x = 0;
|
|
|
|
|
this._commandWindow.y = this._helpWindow.height;
|
|
|
|
|
this.setCommandWindowHandlers();
|
|
|
|
|
this.addWindow(this._commandWindow);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.setCommandWindowHandlers = function () {
|
|
|
|
|
this._commandWindow.setHandler("cancel", this.popScene.bind(this));
|
|
|
|
|
this._commandWindow.setHandler("pagedown", this.nextActor.bind(this));
|
|
|
|
|
this._commandWindow.setHandler("pageup", this.previousActor.bind(this));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.createStatusWindow = function () {
|
|
|
|
|
var wx = this._commandWindow.width;
|
|
|
|
|
var wy = this._helpWindow.height;
|
|
|
|
|
var ww = Graphics.boxWidth - wx;
|
|
|
|
|
var wh = this._commandWindow.height;
|
|
|
|
|
this._statusWindow = new Window_SkillStatus(wx, wy, ww, wh);
|
|
|
|
|
this.addWindow(this._statusWindow);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.createInfoWindow = function () {
|
|
|
|
|
var wy = this._helpWindow.height + this._commandWindow.height;
|
|
|
|
|
this._infoWindow = new Window_StatusInfo(wy, this._commandWindow);
|
|
|
|
|
this._commandWindow.setInfoWindow(this._infoWindow);
|
|
|
|
|
this.addWindow(this._infoWindow);
|
|
|
|
|
this._infoWindow.setHandler("cancel", this.onInfoCancel.bind(this));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.onInfoCancel = function () {
|
|
|
|
|
this._commandWindow.activate();
|
|
|
|
|
this._infoWindow.deselect();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Utilities
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.Util = Yanfly.Util || {};
|
|
|
|
|
|
|
|
|
|
if (!Yanfly.Util.toGroup) {
|
|
|
|
|
Yanfly.Util.toGroup = function (inVal) {
|
|
|
|
|
return inVal;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// End of File
|
|
|
|
|
//=============================================================================
|